Upside down hair

Is there a good long hair asset (G9) that will look right if the figure is upside down? Many of them, even the dForce ones, are "too rigged" and the hair doesn't naturally hang.

(I'm not really looking for a tutorial. I'm sure a dForce wind node would help with the dForce assets. I just looking for hair people have used that would do it "easily".)

Comments

  • Well, the look is good. I do prefer a single asset that will also work right side up as I do renders with continuity between them. But, that isn't always possible, I know.

  • nemesis10nemesis10 Posts: 3,771

    Why not just pick a nice glamorous dforce hair for your character, dforce the hair, render as you like, and when you have the need, pose the character upside down, clear the dforce, re dforce the hair letting gravity do its work and re render.

  • felisfelis Posts: 5,745

    Or if only the hair is dForce set gravity to -1.

    For dForce hair, just be aware, that they default might not move much, so you might have to play with setting to get it to really move.

  • felis said:

    Or if only the hair is dForce set gravity to -1.

    For dForce hair, just be aware, that they default might not move much, so you might have to play with setting to get it to really move.

    As I said in the first post, sometimes there's too much "rigging" even in dForce hair for this to work. 

    But thanks are in order since I didn't know there was "gravity" in the simultaion tab until now. Thanks. 

  • barbultbarbult Posts: 26,187

    If you simulate with the Geometry Editor tool selected, the hair seems to lose its baked in stiffness and will drape a lot. That's really the best way to make upside down morphs or droopy wet looks, I think. After simulation, always select another tool, like the Node Selection Tool, before Iray rendering. The dForce hairs won't render all the strands with the Geometry Editor (or Mesh Grabber, etc.) tools selected. You can create a morph of your draped hair by exporting it, clearing the simulation and importing the exported OBJ with Morph Loader Pro or MorphMaster.

    There are more tips and some examples in the dForce Hair Thread. Look at the various examples I did with Toyen's Linet Hair in that thread.

  • barbult said:

    If you simulate with the Geometry Editor tool selected, the hair seems to lose its baked in stiffness and will drape a lot. That's really the best way to make upside down morphs or droopy wet looks, I think. After simulation, always select another tool, like the Node Selection Tool, before Iray rendering. The dForce hairs won't render all the strands with the Geometry Editor (or Mesh Grabber, etc.) tools selected. You can create a morph of your draped hair by exporting it, clearing the simulation and importing the exported OBJ with Morph Loader Pro or MorphMaster.

    There are more tips and some examples in the dForce Hair Thread. Look at the various examples I did with Toyen's Linet Hair in that thread.

    Thanks for the tip and the link to that thread barbult, this is immensely useful!

  • barbultbarbult Posts: 26,187

    apocalypse_cow said:

    barbult said:

    If you simulate with the Geometry Editor tool selected, the hair seems to lose its baked in stiffness and will drape a lot. That's really the best way to make upside down morphs or droopy wet looks, I think. After simulation, always select another tool, like the Node Selection Tool, before Iray rendering. The dForce hairs won't render all the strands with the Geometry Editor (or Mesh Grabber, etc.) tools selected. You can create a morph of your draped hair by exporting it, clearing the simulation and importing the exported OBJ with Morph Loader Pro or MorphMaster.

    There are more tips and some examples in the dForce Hair Thread. Look at the various examples I did with Toyen's Linet Hair in that thread.

    Thanks for the tip and the link to that thread barbult, this is immensely useful!

    I'm glad you found it helpful. It is always nice to hear back on whether something I posted helped someone. It makes participating worthwhile. Thanks for responding. 

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