Face Control for Genesis 9 Product Issue

I put a help desk ticket in for this , but I'm just curious if anyone using Face Control for Genesis 9 has experienced this (because it's admittedly strange). I'm running DAZ Studio 4.24.0.3 (64-bit) on Windows 10.  Disclaimer:  It could be I'm just stupid and missing something very obvious (it's possible).

I installed the product and then loaded up a  save scene scene of a Gen 9 character.  The scene had Filatoon shaders on the figure and on the clothes on the figure and was displaying on the Viewport as a normal Filatoon scene with outlines, hard shadows, etc.  The whole cartoon effect was visible and displaying normally.

Clicked the option to load the face control with camera in the Face Control Tool. Through the FC camera, the Filatoon settings were not visible, but I didn't think anything of it.  I adjusted the facial expression and then removed the FC control overlay.

The scene did not go back to normal (the Filatoon effect was gone from all surfaces in the perspective view camera). I tried all the different cameras and all the same. I did not save the scene and just closed out of Studio, and then restarted and reloaded the same scene.  The Filatoon effect was still not visible even though I had not saved the scene after I used Face Control for Genesis 9. I loaded up a different Filatoon scene, and still no Filatoon effect.  I loaded several alternate scenes that had the Filatoon shaders applied and none of them displayed the Fialtoon effect normally.

Loaded up a new blank Scene
Loaded Basic Filatoon Environment into new scene which loads:
1. Distant Light
2. Filament Draw Options
3. Tonemapper Options
4. Environment Options

Loaded a primitive (Sphere)
Adjusted the distant light so it would point to the sphere on one side.

Selected the sphere in the Scene Tab and the sphere surface in the Surface Tab.
Went to the Shaders folder and applied the following:
Filatoon Base
Filatoon General (Preset)
LUT 01 (Preset)
MatCap Round (Preset)
Outline Add (Preset)

And I'm looking at a solid black ball (no Filatoon effect). I've been working with Filatoon for a while and never had any issues getting the effect to work using these steps.  Could the Face Control for Genesis 9 put some general overlay that is affecting the way Filatoon displays, because every scene I have that uses Filatoon is affected.

I uninstalled Face Control for Genesis 9.  I re-installed my DAZ Studio program for a fresh start. I rebooted my computer and cleaned out my registry.

Then launched the new install of Studio and loaded a primitive (Sphere)
Adjusted the distant light so it would point to the sphere on one side.
Selected the sphere in the Scene Tab and the sphere surface in the Surface Tab.
Went to the Shaders folder and applied the following:
Filatoon Base
Filatoon General (Preset)
LUT 01 (Preset)
MatCap Round (Preset)
Outline Add (Preset)

And I'm still looking at a solid black ball (no Filatoon effect).  The Fialtoon environment is loaded and I have the distant light in the scene pointing at the object so not sure what I could be missing.  This has always worked with no issues.  I reloaded some of my older Filatoon scenes and they are all missing the effect. It has to be a general display issue because all files I have that use Filatoon are affected (or as I mentioned before, I'm just being stupid).

 

Comments

  • crosswindcrosswind Posts: 9,541

    You see black in Viewport because a Script from Face Control (when you load 3DU Face Control ADD with Camera) switches Draw Style to Texture Shaded....

    You just need to switch back to Filament draw style...

    SNAG-2025-9-23-001.png
    2021 x 1293 - 1M
  • Fragg1960Fragg1960 Posts: 363

    ***dammit!  I knew it was something stupid I overlooked.  Thank you for helping me recover my sanity.  Now I can die from embarrassment in peace.

  • crosswindcrosswind Posts: 9,541

    That happens, lol ~ laugh   Have fun with the FC !

Sign In or Register to comment.