Cascadeur to Daz Studio 4.24

Hello,

I’ve created an animation in Cascadur, but after exporting it, I noticed several issues in the animation that I haven’t been able to solve despite many attempts.

Here are the details:

  • I’m exporting using the Command → Export to Daz option.

  • The exported FBX shows the same issues even before importing into Daz, when tested in other 3D applications.

  • I have tested with different Genesis versions (8, 8.1, and 9) but the problem still remains.

  • The same animation exported as FBX for non-Daz models works perfectly fine without any issues.

  • I tried both methods: using the official Cascadur script, and also manually disabling character Limitations and Locks, but neither solved the problem.

Could you please advise on what might be causing this issue, or suggest a proper workflow to avoid these problems?

Thank you in advance for your help.

Genesis8.jpg
3266 x 877 - 436K
Genesis9.jpg
2720 x 877 - 415K
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