Carrara Academy for Light of Heaven

1810121314

Comments

  • atticanneatticanne Posts: 3,009
    edited December 1969

    Did you ever figure this out, Jacob?

  • MAJourneyMAJourney Posts: 1,294
    edited December 1969

    Nope, but I trashed my model. I tried to make t three times and it kept looking like trash!

  • 3DAGE3DAGE Posts: 3,301
    edited December 1969

    HI Jacob :)

    What’s the best way to make a string tied through a hole?

    good question,..

    it depends on what you want to show the viewer,.

    If you want a close up of the knot, then you'd need a reasonably detailed model, ,perhaps with a frayed end (dynamic hair)

    if it's more distant, you could use a simpler model, or a displacement map.

    If you want an object swinging from that rope, like a noose, then it's more complex.

    Carrara's "Bullet" soft-body physics can be used for flexible objects like a rope, but the option for internal pressure isn't working correctly, so it's probably easier, and quicker, to create a long cylinder, with many sections,.. and add a line of bones to it, so you can bend the rope whatever way you want.

    :)

  • atticanneatticanne Posts: 3,009
    edited December 1969

    I posted this question over in the C8.5 beta thread too. Does Carrara have a log that we can look at for troubleshooting?

  • stitlownstitlown Posts: 160
    edited December 1969

    I know this is the right place with 3-Dage active. Hi again mate. And I did chuckle at your comment quite a few back about how your funny bone got to dissolve.

    To business. I'm ex-vue and in vue you could make something endlessly repeat (as in set up a perpetual tweener. Interface wise it was similar to the tweener interface here but had an additional check box saying (I paraphrase) "and keep on keeping on after the end keyframe")

    I'm doing bunches of grass (about 75,000 of the little darlings across the whole scene, not much of which is in camera at any time - created by about 20 grass bunches surface replicated at various scales) which gently sway in the breeze. The oscillator tweener only does 20 oscillations.

    Is there any way in Carrara to get a similar outcome, ie specify one cycle of tweening then get Carrara to repeat it ad infinitum?

    Will also be useful for my gently heat-hazing and refracting sun disc as it sinks slowly into the golden West.

    Thanks in advance for any good suggestions.

    Lx

  • atticanneatticanne Posts: 3,009
    edited December 1969

    Wendy mentioned surface replicators in Skype and I would like to know more about them. What are they? How do I do them?

  • WendyLuvsCatzWendyLuvsCatz Posts: 22,604
    edited December 1969

    lol! and after telling Anne to post here, would like to know why this thread did not show up seaching my posts!!!

  • JaderailJaderail Posts: 0
    edited December 1969

    lol! and after telling Anne to post here, would like to know why this thread did not show up seaching my posts!!!
    Your Handle Changed so the Posts are lost in Limbo? Just another Error? Not a clue? Pick one.
  • atticanneatticanne Posts: 3,009
    edited December 1969

    Another question I have is about going 100% Genesis. What about props, etc? Do I just ditch morphs I have for V4, V3, M4, David, etc?

  • WendyLuvsCatzWendyLuvsCatz Posts: 22,604
    edited December 2012

    Part one, more advanced to come
    ask questions

    5.jpg
    1901 x 1041 - 510K
    4.jpg
    1928 x 1067 - 409K
    3.jpg
    1930 x 1066 - 416K
    2.jpg
    1918 x 1076 - 441K
    1.jpg
    1909 x 1069 - 366K
    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 22,604
    edited December 2012

    part two
    distribution map

    dist.jpg
    513 x 512 - 29K
    aa.jpg
    1920 x 1080 - 257K
    8.jpg
    1914 x 1076 - 514K
    7.jpg
    1906 x 1057 - 483K
    6.jpg
    1895 x 1035 - 325K
    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 22,604
    edited December 2012

    map inverted, smaller sized irises heaps more of them in replicator

    more.jpg
    1920 x 1080 - 1M
    inverted.jpg
    1916 x 1069 - 781K
    Post edited by WendyLuvsCatz on
  • atticanneatticanne Posts: 3,009
    edited December 1969

    Thanks, Wendy. Hope I get some time to try this later today.

  • atticanneatticanne Posts: 3,009
    edited December 1969

    Part 1, screen 3: What is the hot spot?

    If I make a mistake, how do I undo it?

    Part 2, screen 4: Mine screen doesn't look like yours.

  • WendyLuvsCatzWendyLuvsCatz Posts: 22,604
    edited January 2013

    1) the hot point is the pivot point the object transforms around, it is usually dead centre you want it at base of object for replication
    press caps lock and moving transform arrow will shift it without moving the object.
    2) edit up top, undo
    3) what is different?
    screen capture perhaps?

    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 22,604
    edited December 1969

    image 4 is a render

  • atticanneatticanne Posts: 3,009
    edited December 1969

    I haven't given up yet. I need to practice the hot spot some more.

    I could see undo, but it was grayed out. I need to keep better notes so I'll know what I was trying to undo. I resorted to closing the document without saving. No problem, gives me more practice. Each time I'm a little faster at it and get further along.

  • WendyLuvsCatzWendyLuvsCatz Posts: 22,604
    edited December 1969

    quick physics 101 for noobs

    5.jpg
    1902 x 1029 - 416K
    2.jpg
    366 x 220 - 27K
    1.jpg
    1908 x 1033 - 396K
  • WendyLuvsCatzWendyLuvsCatz Posts: 22,604
    edited December 1969

    noob hair

    5.jpg
    1907 x 1009 - 390K
    1.jpg
    651 x 526 - 99K
    4.jpg
    1916 x 1042 - 394K
    3.jpg
    450 x 408 - 45K
    2.jpg
    1915 x 1033 - 410K
  • WendyLuvsCatzWendyLuvsCatz Posts: 22,604
    edited January 2013

    drape and simulate

    Doc2.png
    1920 x 1080 - 661K
    6.jpg
    1915 x 1027 - 417K
    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 22,604
    edited January 2013
    hair_physics.gif
    400 x 225 - 442K
    Post edited by WendyLuvsCatz on
  • BlumBlumShubBlumBlumShub Posts: 1,102
    edited December 1969

    Oh my GOD, Wendy, I've never seen hairier balls than that.

  • MAJourneyMAJourney Posts: 1,294
    edited December 1969

    Say, if i set two keyframes and set their tweener to Drscrete and I wantr it to do that same thing for 2 seconds, do i make a keyframe at the 2 second mark and set the tweener to Oscilate?

  • MAJourneyMAJourney Posts: 1,294
    edited December 1969

    flashy test

    flash000.gif
    640 x 480 - 454K
  • atticanneatticanne Posts: 3,009
    edited December 1969

    I'm very impressed, Jacob. Give me 3 or 4 years and maybe I can do that too.

  • MAJourneyMAJourney Posts: 1,294
    edited December 1969

    Anne, that's not even hard. It's as easy as flicking a switch up and down as the clock ticks.

  • WendyLuvsCatzWendyLuvsCatz Posts: 22,604
    edited February 2013

    one shadowcatcher tutorial coming up for LOH
    need to bump to next page
    so it is not a bump, here is a render of LOH

    Jacob_facegen_render.jpg
    1214 x 2000 - 311K
    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 22,604
    edited December 1969

    he wants to do a valentine render
    he is hot and ready

    loh_Leonhart.jpg
    2000 x 2000 - 409K
  • WendyLuvsCatzWendyLuvsCatz Posts: 22,604
    edited February 2013

    waiting for his date

    jacob.jpg
    1000 x 600 - 87K
    Post edited by WendyLuvsCatz on
Sign In or Register to comment.