Texture Folders
Hi,
I'm making objects in Blender, bringing them into Daz, and adding textures to them. I plan on rendering scenes; not share or sell packages or anything. If i understand correctly, installing packages in Daz moves these package's texture to the Runtime folder. How do i set it up so that, for my custom, Blender-made objects, the textures i use for these can be targeted to a custom folder (nothing Daz-internal), and, if i want to move my Textures folder to another drive, Daz still is able to find and apply the textures to my scene?
At the moment, i opened and old scene, and because i moved my Textures folder, the entire scenes is missing textures. I'd rather set something up rather that have to go through all the missing files. some way in which Daz can see what my base, custom textures folder is and remember that, and if i change the folder's location, Daz will still target the folder.
is there a way to do this?

Comments
Installing in DS doesn't move textures, but putting your textures in a subfolder of Runtime/textures inside your content directory is a best practice when creating content for DS.
It's recommended to put the textures in a subfolder of your content directory because in that case, when DS saves the content or scene it saves the path to textures as a relative path from the content folder, while it saves an abolute path when it uses textures from outside a content directory.
For example, if you have texturefile1.jpg used in your scene:
Case 1: you put it somewhere on your drive which is not in a DS content directory
Let's say you put texturefile1.jpg in C:/texturesformodel1/
What DS will save in the .duf file where texturefile1.jpg is used is the absolute path " C:/texturesformodel1/texturefile1.jpg". If you ever move the texture folder, it won't find the textures anymore when reloading your model or scene.
Case 2: you put it in in a subfolder of a DS content directory
Let's say it's located in C:/contentdirectory1/Runtime/textures/texturesformodel1/ where C:/contentdirectory1 is your DS content directory.
(Putting it under Runtime/textures/ is not strictly required, but it's a technical folder used for that and won't be affected if you move your scene files)
What DS will save in the .duf file where texturefile1.jpg is used is the relative path "/Runtime/textures/texturesformodel1/texturefile1.jpg"
If you then move the texture folder "texturesformodel1" to another directory, for example D:/contentdirectory2/Runtime/textures/texturesformodel1/, as long as you keep the /Runtime/textures/texturesformodel1/ structure and declare D:/contentdirectory2 as a content directory folder in DS, then it will find the "texturefile1.jpg" file when loading your scene, even if it's not exactly where it was when you created the file.
alright; thanks for the explanation