Temporal Renderer

What if there was a render engine which could show the frames of the timeline condensed into one frame? 

Suppose a figure is in different positions and poses at different times in the timeline

but, when the frames are condensed into one frame the effect would be similar to instancing.

So we would see in the viewport the temporal instances of the same figure in different positions and poses. 

It would enable a new form of instancing where the instances could even have different costumes on. It would simply make use 

of the timeline to store the information. 

We can already do this manually by simply rendering the frames and then superimposing them onto each other. But what if there was a render 

engine which could do it internally and then render the almagam of the timeline frames? 

Comments

  • Iray doesn't get the posable figure, just the final shape, so the termporal versions would still count as new items not instances of a single item.

  • SpeculativismSpeculativism Posts: 135
    edited September 12

    Richard Haseltine said:

    Iray doesn't get the posable figure, just the final shape, so the termporal versions would still count as new items not instances of a single item.

    Right! So I had imagined.  

    But what if there was a renderer which got all of the final shapes from the timeline, all at once. 

    It's the difference between analogue and digital. 

    When we watch the animation we see the frames going by one after the other, in analogue time. 

    But the digital data for the timeline exists all at the same time. So it would be a renderer which shows that to the viewport. 

    We could do it manually. That's easy enough.

    Simply render all of the frames and then superimpose them upon each other. But a temporal renderer would do that automatically. 

    It's the equivalent of writing a letter to the renderer saying:

    "Dear rendering engine, instead of rendering the frames sequentially, kindly combine the data and then render it as one frame". 

    I can see it very easily in my mind's eye. 

     

    Post edited by Speculativism on
  • SimonJMSimonJM Posts: 6,067

    The only way I can think of doing it, currently, is to use something like Image Magick to coalesce the separate renders (probably of a png output) into a singel, final iimage but am not sure of what options you'd need to specify to get that effect.

  • "The only way I can think of doing it, currently, is to use something like Image Magick to coalesce the separate renders (probably of a png output) into a singel, final iimage but am not sure of what options you'd need to specify to get that effect."

     

    I would tend to use Filter Forge because I really get a kick out of the procedural building up of the filters from custom tiles. I'd connect up multiple image input tiles to different opacities and display modes or whatever.

    However, the great thing would be to make something like Filter Forge inside of the render engine itself. It could probably be done in Blender but I don't currently have the skill set to do it myself. 

  • Bear in mind that Daz has no control over Iray development, though as a post-render process they could add it. However, there would still need to be multiple renders (and as I said initially, doing it in one pass, if possible, would require more system resources).

  • Richard Haseltine said:

    Bear in mind that Daz has no control over Iray development, though as a post-render process they could add it. However, there would still need to be multiple renders (and as I said initially, doing it in one pass, if possible, would require more system resources).

    Sorry I missed this response. Thanks for replying.  

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