Does someone know why auto-follow would put a skirt way inside a character shape?

ElorElor Posts: 3,133

Hello,

Outfit: https://www.daz3d.com/dforce-helene-outfit-for-genesis-9

Character: https://www.daz3d.com/mso-kelly-hd-for-genesis-9-feminine

I wanted to use the Helene outfit on MSO Kelly, but when I put the skirt on her, once the auto-follow process has ended, the skirt is actually inside her?!? And not just a little:

I don't think the character is at fault because I tried with other non supported shapes and I ended with similar situation, but who knows, maybe I missed something.

The top of the outfit seems to work fine.

Does someone know why auto-follow would put the skirt inside the character shape instead of trying to fit it outside?

dForce_Helene_Outfit.jpg
658 x 647 - 57K
Post edited by Elor on

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,004

    reversed normals?

  • barbultbarbult Posts: 26,157
    edited September 11

    Is autofollow really checked (selected) in the skirt parameters? Is the skirt even rigged to G9 or is it just a dForce object not rigged?

    Post edited by barbult on
  • Is the skirt fitted to the figure?

  • crosswindcrosswind Posts: 9,537

    In my exp., that seems to be a rigging issue...

    If you try re-rigging the skirt to G9 Base with Transfer Utility (Fit the skirt to None beforehand...), then dial the character morph, the issue should be gone ~

  • ElorElor Posts: 3,133

    WendyLuvsCatz said:

    reversed normals?

    I don't know how to check that, sorry.

    barbult said:

    Is autofollow really checked (selected) in the skirt parameters? Is the skirt even rigged to G9 or is it just a dForce object not rigged?

    1. The skirt is still adjusting to the change of the shape, so I suppose autofollow is active but I don't know where to check to be sure.

    2. It has bones named as Genesis 9 bones are named so it seems rigged for Genesis 9.

    Richard Haseltine said:

    Is the skirt fitted to the figure?

    I checked this morning, making sure it was fitted and yes, it is.

    crosswind said:

    In my exp., that seems to be a rigging issue...

    If you try re-rigging the skirt to G9 Base with Transfer Utility (Fit the skirt to None beforehand...), then dial the character morph, the issue should be gone ~

    It did solve the problem.

    What was wrong when the PA rigged it and what solved that rigging problem when I used Transfert Utility (at least when I used it correctly, the first time, the source was the dress and the target was Genesis 9 blush) ?

  • ElorElor Posts: 3,133
    edited September 12

    It worked an hour ago, but now that I want to record a video to show the problem, using the Transfert Utility doesn't solve the problem anymore crying (at least, I have saved the auto-generated morph before trying to do the whole process again…).

    Edit: I forgot about the Clear Generated Moprh tool.

    Post edited by Elor on
  • crosswindcrosswind Posts: 9,537

    crosswind said:

    In my exp., that seems to be a rigging issue...

    If you try re-rigging the skirt to G9 Base with Transfer Utility (Fit the skirt to None beforehand...), then dial the character morph, the issue should be gone ~

    It did solve the problem.

    What was wrong when the PA rigged it and what solved that rigging problem when I used Transfert Utility (at least when I used it correctly, the first time, the source was the dress and the target was Genesis 9 blush) ?

    I ever found the same issue from other products, however, I'm not 100% sure about the root reason....  I used to compared the re-rigged data with the original one, then I found skinbinding data are different.

    Then, with Transfer Utility, Source should be G9 figure, Target should be the garment. 

  • crosswindcrosswind Posts: 9,537

    Elor said:

    It worked an hour ago, but now that I want to record a video to show the problem, using the Transfert Utility doesn't solve the problem anymore crying (at least, I have saved the auto-generated morph before trying to do the whole process again…).

    Edit: I forgot about the Clear Generated Moprh tool.

    Exactly ~ or you can use Purge Memory script from Default Resources product to clear the generated morphs stacked in RAM before loading the garment.

    Besides, since it's an issue of rigging, you don't have to save auto-generated morph. As long as the rigging data is correct, this type of garment should be able to work with most of the characters' body morphs. 

  • ElorElor Posts: 3,133

    Regarding the auto-generated morph, I saved it because I planed on fixing it if necessary with Blender (in end, nothing was needed: it is surprisingly good for an auto-generated morph for skirt), and since I didn't save the modified skirt (I don't know if something could go wrong or not so I erred on the side of caution), I used it to create a permament morph for Kelly's body which is now working fine with it existing, preventing Daz Studio to try to generate one that will be bugged.

    Then, I opened a ticket, with a video of the whole process, from showing the problematic auto-generated morph to using Transfert Utility, then clearing the generated morph to allow auto-follow to generate a proper one.

    Hopefully someone at Daz will have a better idea of what caused the problem (at worse, they can always ask the PA to do the rigging of skirt again).

    If that video can be useful to someone else, I can attach them to a message.

    Thank you for your help :)

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,004

    Elor said:

    WendyLuvsCatz said:

    reversed normals?

    I don't know how to check that, sorry.

     I was assuming you were getting this running a Dforce sim

    otherwise irrelevent

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