Conversion G8>G9 eyelid closing misalignment
Laurita
Posts: 271
No matter how you convert characters the eyelid problem prevails and as far I know you can not avoid this.
From what I found out the only solution is a jcm for every characters eyelid after correcting it in Blender.
Being pretty much a Blender illiterate I am very hesitant to go there. Are there any working alternatives I am not aware of? They wouldn't have to be 100% perfect.

Comments
Yes, exactly. The more your character was customized, the more serious distortion / misalignment issue there'll be. I also fix them in Blender.
Except for the way of fixing in Blender, the only way in DS as far as I can tell is to use Geometry Sculptor with Premier membership.
Geometry Sculptor now has the function of Smoothing in addition to Grab / Move...
The problem is that the bones for the eyelids are in the wrong place, they need to be fine tuned to get them back into the optimum possition for your morph, then you need to "bake" the changes into the morph, otherwise you'll get a bunch of duplicate formula errors.
That is not really true ~ The issue we're talking about mostly come from two reasons:
1) G8 has eight eyelid bones on each side while G9 only has two. The rigging as well as weight cannot be perfectly transferred;
2) Conversion tools (no matter Shape Transfer or Manfridays' Figure Converter or RiverSoftArt's scripts...or manual conversion...etc,) either transfer no facs corrective morph or cannot transfer them really well.
Adjust Rigging to Shape or other ways of tweaking bones in DS cannot fix it. Transferring corrective morphs from G8 to G9 by using TransferClone can do some work but cannot assure 100% perfect result ~~
What is TransferClone?
Maybe it could at least bring me closer to a kind of satisfying result?
Ah, a typo... It should've been "by using Transfer Utility with Clone", e.g. mark facs corrective morphs from the source figure as Favorites. Choose G9 Clone in Item Shape from Source. Then only transfer Morph Targets with Favorites option. (ss1)
The prerequisites is that there're expression / facs corrective morphs on the source figure. If there isn't any... this way won't work.
But I still have to say that in most of the cases, you won't get really expected corrective shapes. An example down below : distored shape in (ss2), after transferring and dialing the corrective morphs... in (ss3)
Fixing in Blender or other sculpting software can always bring you perfect results.
I will take a look anti it regardless. Many thanks!