Question about filament

Hello

I am a returning user. Some things I remember, many things I do not, and much has changed. I have been following one of the Jay tutorials. I understand the imporance of having a good filament view when working with NVIDIA HDRI lighting. My question is how does Jay get the filament view so accurate? My lights are set up very basic temperature (6500), but my character is purple. How does he maintain the color.I notice somehow he keeps the hair. Perhaps he is not in filament view, though he says he is in the video. I attached visuals.

Also, a side question: how do you hide the cameras and lights from view? I know I can click the eye, but that also shuts the off. I know there is a way to just show/hide. Someone online said it wasnt possible, though I used to do it, I just forgot how; it's been a while.

 

Thanks

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Comments

  • wsterdanwsterdan Posts: 3,038
    edited September 13

    rfaraino said:

    Also, a side question: how do you hide the cameras and lights from view? I know I can click the eye, but that also shuts the off. I know there is a way to just show/hide. Someone online said it wasnt possible, though I used to do it, I just forgot how; it's been a while.

     

    To hide a camera or light from the viewport, you select the item in the camera or light tab, respectively, and set Display/Visible in Viewpoft to "Off" (for the camera, shown in the images as first "On" then "Off").

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    Post edited by wsterdan on
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