Genesis 9 loads with puffed up or puckered lips

I don't use Genesis 9 that often, but the figure is loading in with puffed up or puckered lips. I can not find the morph dial that is causing this under currently used morphs. If I zero the figure morphs, the problem seem to go away. Is anyone else been having this problem?

Comments

  • Try this (note that you are not to complete the save at steps 3-5

    1. Edit>Figure>Zero>Zero Figure Shape
    2. Edit>Figure>Memorise Figure Shape
    3. File>Save As>Support Assets>Save Modified Assets (not Modifier Asset)
    4. The list of things to be saved will include the problem property, make a note/take a screenshot
    5. Cancel the Save Modified Assets dialogue
    6. Go through testing the list of proeprties from step 4 to find the actual culprit.

    Once you have the culprit you can fix and save it.

  • LeanaLeana Posts: 12,737

    From memory, when you look into "currently used" you'll see morphs which have a value different from their default one, not different from 0.

    What you're looking for is a morph which has a non-zero default value, so try checking "currently used" after zeroing the  figure: the morph should appear there since its current value is now 0, which is different from its default.

  • Leana said:

    From memory, when you look into "currently used" you'll see morphs which have a value different from their default one, not different from 0.

    What you're looking for is a morph which has a non-zero default value, so try checking "currently used" after zeroing the  figure: the morph should appear there since its current value is now 0, which is different from its default.

    I thought the same thing. Mouth Realism should load with the default of 100%, but instead loads with 0%. The slider does not show up on the currently used options unless it is above 0%. I checked both the Shaping and parameters tabs.
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