How do I save a morph permanently

I used Hex to create a morph to make a nose longer.  I saved the morph in morphloader when I sent it back to DS from Hex.  Then, I highlighted the morph on the parameters tab and saved that as a modifer under the "save as>support asset>modifier asset" tab.  The window opened up and I named everything and selected "Genesis 8" and then saved.  When I create a new scene, the morph isn't there.  What happened to it?  What am I doing wrong?

Comments

  • That should work. Are there any errors in the log file (Help>Troubleshooting>View Log File) after saving the modifier asset? You are sure it is Modifier Asset, not Modified Assets, that you are  saving? Whata re you calling the morph? Is it a replacement for an auto-generated morph (tidying up the basic matching that DS does)?

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