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Daz 3D Forums > 3rd Party Software > Unity Discussion

After sending from Dax to Unity, how do you unlock the materials?

aces321619aces321619 Posts: 0
September 4 in Unity Discussion

multiple repeat attemts to have a Daz character come into untiy with normal eyes/eyelashes.

After talkign with about 10 people, no one knows how to accomplish regular eyes being imported.

The next best effort is to unlock the materials within the inspector so you can adjust the transparency yourself.

Does anyone know how to unlock these materials in the inspector? Inspector itself is unlocked, all materials imported into unity from DAZ are locked - Character was imported as skeletal mesh. Unity 2022.3.55, DAZ 4.24.

Thanks

Comments

  • ArtiniArtini Posts: 10,283
    September 5

    What pipeline are you using: built-in, URP or HDRP?

    How did you transferred Daz character and which one to Unity?

    Are you using Daz to Unity bridge, Daz to Blender bridge or just FBX?

    If you have not tried, maybe you could test transferring via Blender.

    Unity natively imports Blender files.
    This works under the hood by using the Blender FBX exporter.
    To get started, save your . blend file in your project's Assets folder.

    Some tutorials on YouTube:
    How to Import BLENDER FILES into Unity - Step by Step Tutorial

    How to Properly Import Models AND Textures into Unity from Blender

    Export 3D models to Unity | Blender FBX settings

  • ARealitiARealiti Posts: 158
    December 2

    aces321619 said:

    multiple repeat attemts to have a Daz character come into untiy with normal eyes/eyelashes.

    After talkign with about 10 people, no one knows how to accomplish regular eyes being imported.

    The next best effort is to unlock the materials within the inspector so you can adjust the transparency yourself.

    Does anyone know how to unlock these materials in the inspector? Inspector itself is unlocked, all materials imported into unity from DAZ are locked - Character was imported as skeletal mesh. Unity 2022.3.55, DAZ 4.24.

    Thanks

    Just put one of the imported prefabs into a scene that  will "unlock" the materials for that instance, then change them there and you can create a new prefab from that once you have changed your materials if you want.

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