Utility Transfer causes mesh to move

I'm new to Daz, and I'm following a tutorial on YouTube. Instead of using a dress mesh from Daz, I created my own mesh using the Gen9 model as the foundation in Maya. However, when I apply the Utility Transfer tool, the top mesh moves. I uploaded whats happening on Dailymotion.

 

https://www.dailymotion.com/video/x9pvs3g

 

Comments

  • crosswindcrosswind Posts: 9,543

    You mean Transfer Utility ~

    Is there any Transforms value on the top ?

  • Richard HaseltineRichard Haseltine Posts: 107,932
    edited September 3

    Moves or changes shape? If you modelled it around the female shape then when it is fitted it will get the female shape projected into it again, doubling the effect.

    Post edited by Richard Haseltine on
  • barbultbarbult Posts: 26,182
    edited September 3

    In your video, it looks like you have the base Genesis 9 model (no morphs dialed in) loaded and the crop top appears to be modeled to fit the base Genesis 9. If that is the case, there is no need to select Current shape or Reverse Source Shape from Target, but selecting those should not have caused the problem of moving mesh shown in the video. I think crosswind's question may be important. When you imported the Maya OBJ into Daz Studio, was it in the proper position on Genesis 9, or did you have to move it into position? To work properly with the Transfer Utility, the imported OBJ must be the correct size and must be in the correct position, without any translation or rotation or scaling in Daz Studio. 

    Edit to add: If you did more the Maya OBJ after importing it to Daz Studio, export the moved crop top to OBJ from Daz Studio and then import that OBJ and run Transfer Utility on it. It should work OK. If it does, then the mystery is why the Maya OBJ was not in the proper position to start with. Did you perhaps move Genesis 9 in Maya and model the crop top on the moved Genesis 9?

    Post edited by barbult on
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