Daz to Unity bridge

I've read through the various similar posts about this issue, and haven't found one that addresses at least my issue:  The bridge doesn't work.

 

Comments

  • bhoffman67bhoffman67 Posts: 39

    I'm using Daz 4.24 going to Unity 2022.3, via the bridge dated (from DIM) 8/10/2023.

    Any options I choose in Daz, results in Unity reporting the following error in the console:

    nvalidCastException: Specified cast is not valid.
    UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CompleteActiveBuildWhilePumping () (at <80a8ce1980c648dca8e68f0d8aa3b930>:0)
    UnityEditor.Scripting.ScriptCompilation.EditorCompilation.TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.BuildTargetGroup platformGroup, UnityEditor.BuildTarget platform, System.Int32 subtarget, System.String[] extraScriptingDefines, System.Boolean allowBlocking) (at <80a8ce1980c648dca8e68f0d8aa3b930>:0)
    UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.BuildTargetGroup platformGroup, UnityEditor.BuildTarget platform, System.Int32 subtarget, System.String[] extraScriptingDefines, System.Boolean allowBlocking) (at <80a8ce1980c648dca8e68f0d8aa3b930>:0)
    UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget, Int32, String[], Boolean)

  • bhoffman67bhoffman67 Posts: 39

    I've tried a Gen8male with starter t-shirt and underwear as well as Gen9 with same wardrobe.  Same result.

  • bhoffman67bhoffman67 Posts: 39
    edited August 30

    Due to no progress being made via the Unity bridge, I tried the Blender bridge, which works a bit better, except the Visemes aren't coming into blender, even though the FACS and expressions are.

    to be fair, the Diffeomorphic runtime tool is able to determine the facial morphs to apply to create visemes, but upon exporting from Blender into Unity, they disappear... so essentially the same as the DazToUnity bridge, but with more steps.

     

    Post edited by bhoffman67 on
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