What Was Your Dream?

ArtAngelArtAngel Posts: 1,942
edited August 24 in The Commons

What was your dream when you joined DAZ or started collecting horrendous amounts of asset? I made a comment in a different thread and this response inspired me to create this thread.

daveso said:

ArtAngel said:

Expected Daz Plus to end today but for half of today I was Daz Plus. Checked out two carts one for DAZ Plus freebee and the other shortly after noon, at 12.07.31PM, for 110.72 of product. Then my Daz Plus became inactrivated. AND I missed out on the first flash and the nexr and the next . . . +PLUS I never ever got that one week extension  promosed back a while ago. . . grabbing some cheese for my whine. Time to detox and break away from hoarding buying products for a bit. Maybe I'll buy more lumber and build something  else I really don't need. Or maybe I might try hexagonning a Catio lol.

I actually spent yesterday doing renders with a product I bought 2 years ago . There are miracles.

That is great! Keep it up. Just curious why did you buy all of these products. What was your dream?

@everyone So tell me what was your dream and did you . . . are are you achieving it?

Post edited by ArtAngel on
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Comments

  • davesodaveso Posts: 7,767

    ArtAngel said:

    What was your dream when you joined DAZ or started collecting horrendous amounts of asset? I made a comment in a different thread and this response inspired me to create this thread.

    daveso said:

    ArtAngel said:

    Expected Daz Plus to end today but for half of today I was Daz Plus. Checked out two carts one for DAZ Plus freebee and the other shortly after noon, at 12.07.31PM, for 110.72 of product. Then my Daz Plus became inactrivated. AND I missed out on the first flash and the nexr and the next . . . +PLUS I never ever got that one week extension  promosed back a while ago. . . grabbing some cheese for my whine. Time to detox and break away from hoarding buying products for a bit. Maybe I'll buy more lumber and build something  else I really don't need. Or maybe I might try hexagonning a Catio lol.

    I actually spent yesterday doing renders with a product I bought 2 years ago . There are miracles.

    That is great! Keep it up. Just curious why did you buy all of these products. What was your dream?

    @everyone So tell me what was your dream and did you . . . are are you achieving it?

    my dream was to create video, intigrate, at the time,Poser with Bryce. I wanted to model. When I went to DAZ Studio it seemed my creativity just went down the drain though. I can see a vision with every new asset I buy. Unfortunately I keep seeing new stuff and new visions, which leads to nothing being completed.  I end up messing with lighting and doing portraits. Overall I find DS kind of a pain to use. Its actually pretty deep, I've also purchased a lot of "helper" apps and scripts, which to me, for the most part, create another huge learning curve and mostly gets me frustrated. I've spent a lot of cash on this stuff over the years. I probably could have paid off my house by now so I better come up with another dream real soon. 

  • richardandtracyrichardandtracy Posts: 7,109
    To make pretty pictures of attractive people walking through a landscape. I'm slowly getting there. Regards, Richard.
  • GordigGordig Posts: 10,599

    I first started dabbling in 3D while taking a broadcast video production course, initially just as a way to add VFX into videos. I tried a few different programs before I found Daz Studio, and that kind of set me on a different path.

  • dtrscbrutaldtrscbrutal Posts: 566

     My dream comes true everyday, more art faster.

  • SilverGirlSilverGirl Posts: 2,815

    To make pictures to go with my stories, and eventually make my stories into graphic novels. (Just for my own amusement.) I love being a writer, and couldn't stop if I tried, but I've always been envious of people who could do visual art. 

    I'd say I am in the process of achieving it. I know I have a lot to learn yet (and likely always will) but I'm pleased with how far I've gotten in less than two years. 

    I've also refined my original dream somewhat to realize that there are some parts of my stories that work well as a graphic novel format, some that work better as prose with an illustration or two, and some that all they really need is a picture -- no words necessary. I hadn't expected that last bit, but it's neat that now when I have images like that in my head, I can just make them as they are without feeling like I have to turn them into something more.

  • paulawp (marahzen)paulawp (marahzen) Posts: 1,714
    edited August 24

    My original plan was to create illustrations for the book series I'm working on. This was always a fool's errand, as the books themselves will never be seen by anyone and even if they were, there's no room for art. So really, it was about creating art to help inspire me to write these books that will never be read by anyone.

    Originally, there was a valid point. Thanks to Artbreeder, and finally being able to visualize my characters, I took a story that had been knocking around since the 1980s, getting updated and rewritten from time to time, and romped through it, finishing it in the fall of 2020. I was so inspired that I got halfway through the second book in the series before I got detoured into Daz as I looked for ways to convert my Artbreeder images into 3D characters and whole scenes.

    And then, I got distracted from writing the book into twiddling with Daz and from there, spending more time buying stuff for Daz than using Daz. And four years later, I haven't finished the book I was working on at the time I first showed up around here. I'm not even creating that much art anymore.

    There's multiple factors at play, but one of them is that so many Daz store things have possible application to a sentence somewhere in this million-word extravaganza. And even though I am never going to create art for every sentence, I buy stuff and buy more stuff.

    So here I am. That was my dream.

    Post edited by paulawp (marahzen) on
  • zombietaggerungzombietaggerung Posts: 3,844

    I had no dream. I just wanted to try my hand at 3D modelling. But sadly lack of funds have stagnated my progress, i can't afford to buy a new computer right now, so I'm kind of stuck. And also life has, shall we say, been not great to me emotionally the past ten years give or take, so that has also stymied my creativty.

  • LorraineLorraine Posts: 880

    I just wanted to be able to create pictures and as I can't draw or paint for toffee, Studio gave me that ability. I just didn't realise I would end up owning so much stuff 'just in case I need it" ;)

  • MasterstrokeMasterstroke Posts: 2,302

    ArtAngel said:

    What was your dream when you joined DAZ or started collecting horrendous amounts of asset? I made a comment in a different thread and this response inspired me to create this thread.

    Nothing less, than playing god in a digital universe laugh
    Well, realisticly to be a director in making pictures, comics or movies, that are most close to photo realism as possible.
    (I am often quite impatient in the process, for I hate to cheat and want things in 3d to work like in real life.
    I'm born that way. As a kid it bothered me to no end, that my matchbox cars didn't have drivers, that could enter and leave the car. Today dealing with DAZ Studio, this is still who I am.
    Would be so cool, to have a DAZ figure, that could be animated to slip into a coat.)
    This is one of the reasons, I've invested so much time in creating custom JCMs for my character.
    Another dream has been, that I could learn all about it fast.
    Well, ...

    
     

     

  • backgroundbackground Posts: 588
    edited August 24

    My dream was to spend a lot of money on content I never use, even more money on storage devices to hold it all, and regularly buy an expensive GPU so that I could render the content ( theoretically ). . So far it's going really well.

    Post edited by background on
  • joannajoanna Posts: 2,208

    I came to Daz to explore the possibility of making my own book covers as a fellow author recommended it. I was sceptical, but as I learned both Daz and 2d postwork (and spend obscene amounts of money for assets I didn't need but that made the practice possible), I saw it as more and more viable. My first attempt was my short story collection, just to test the waters, then my standalone portal fantasy, and then, finally, I redid all the covers for my epic fantasy series (gallery images for book 1, 2, 3, and 4).

    So, I suppose, I could shout, "I'm living the dream, everyone!" and add quietly, "At least when it comes to using Daz."

    Of course, the money I could have spent on cover designs are going toward Daz products, and on top of that I actually have to make the covers, so I'm saving neither money nor time, but having control over the process and the art is great, and so is learning and growing.

  • LorraineLorraine Posts: 880

    background said:

    My dream was to spend a lot of money on content I never use, even more money on storage devices to hold it all, and regularly buy an expensive GPU so that I could render the content ( theoretically ). . So far it's going really well.

    You win the internet today

  • rosselianirosseliani Posts: 506

    background said:

    My dream was to spend a lot of money on content I never use, even more money on storage devices to hold it all, and regularly buy an expensive GPU so that I could render the content ( theoretically ). . So far it's going really well.

    I had exactly the same dream!

  • MissLeahMissLeah Posts: 206

    My dream was/is very much like Joanna's. I've always done my own book covers but had to rely upon what I could find and manipulate with stock imagery, which I've always found limiting. I could get things close to what was in my imagination but never exactly what I wanted. Add to that the complication of having so many fantasy characters with unique features which just don't exist in stock images, and I found it tedious to create my visions. And now I see a lot of AI in stock imagery, and that's not what I want to use. Like Joanna, I wanted to have control over the process and all the components and create professional artwork for my books. So, I am now using Daz for my covers and promotional art. I intend to go back and redo my older, stock image covers at some point.

    I've learned a lot in the few years I've been working in Daz and am quite happy with the art I'm able to create with it. My only limitations now are products not existing for something very niche that I want (but that I can usually kitbash or alter to suit), and of course, my budget to acquire the specific things I need to complete a design. I have the control I want over my visions, and I know that I can create something unique that isn't the same stock photo that hundreds of other people have used.

    That's what I wanted to do, and I'm doing it. So, I guess I am achieving the dream. For now..... laugh

  • backgroundbackground Posts: 588

    Lorraine said:

    background said:

    My dream was to spend a lot of money on content I never use, even more money on storage devices to hold it all, and regularly buy an expensive GPU so that I could render the content ( theoretically ). . So far it's going really well.

    You win the internet today

    Wow thanks!

    I was going to post a link the "The Internet Speech" from the IT Crowd, but I'm not, because I don't see why I should reward Youtube for showing me endless adverts. 

     

  • TomhipTomhip Posts: 565

    Lorraine said:

    background said:

    My dream was to spend a lot of money on content I never use, even more money on storage devices to hold it all, and regularly buy an expensive GPU so that I could render the content ( theoretically ). . So far it's going really well.

    You win the internet today

    But at what cost! 

  • memcneil70memcneil70 Posts: 5,284

    When you are a collector, cost is not a factor.

  • Griffin AvidGriffin Avid Posts: 3,815

    I started using Daz to tell stories/make comics. I'd say that dream has come true.

    It's been quite an investment.

    And the Daz Store has grown to really, really be an incredible resource.

    I remember when the store lacked....

    - partially eaten food

    - wrinkled, folded, bundled laundry/clothing

    - trash/litter/garbage

    - broken anything

    - liquid, tears, blood

    - dirt, grime, stains

    When, when everything looked brand new and had that terrible 80s CGI reflective wet-paint surface.

    I remember when the answer to EVERYTHING was 'Do it in post'.

    ----------

    The dream was to be able to use Daz and that it'd be enough.

    I'm hard-pressed to think of what can't be done.

  • memcneil70memcneil70 Posts: 5,284
    edited August 24

    Without changing the subject too much, I think the PAs have listened to our wishes and have produced more of what we wanted.

    (As I wrote this, a render completed and I must have typed a combination of keys that closed and started a new render!) Crap. No, it saved the first one, then started a new one. Weird.

    Post edited by memcneil70 on
  • memcneil70memcneil70 Posts: 5,284

    For me, I wanted to create what I was seeing in others' written works. One writer was using Poser, but it drove me crazy. An editor in the group was using Daz Studio and Genesis 1 characters. But he warned me while it is free, watch out for the 'add-ons'. Yeah, the add-ons. But I still see things I want to create in watercolor. Like a watercolor wash effect.

  • RawArtRawArt Posts: 6,063

    I wanted to illustrate some of the stories I wrote..............20+ years later I have never illustrated any of them and no longer write 

     

  • butterflyfishbutterflyfish Posts: 1,482

    I wanted to make a tarot deck in Poser & Bryce. Then it was to be a PA/vendor. I don't use either program anymore, I quit selling products, and mostly I just buy things to play with in DS now. 

  • FSMCDesignsFSMCDesigns Posts: 12,843

    I was a 3D modeller doing game mods and working for an indie studio. It was tedious rigging and posing in 3DSMax and then rendering in Vray at the time. A fellow featured artist I worked with at the SIMS resource showed me poser and I was impressed with the ease of posing and rendering, so I got a copy and it's been downhill ever since, LOL What got me into Daz Srtudio was wanting better, unbiased lighting than poser had, so i wanted to use Luxrender (before Iray) and had to learn DS to use it.

  • ArtAngelArtAngel Posts: 1,942
    edited August 24

    These comments are facinating. One made me bust a rib laughing. 

    I had a dream of creating book trailers . . .  I had two I took down because they were 2dish and now with DAZ Studio, I could do so much better . . .  no trailers started yet.

    I was a 2D artist, who had a dream to write fiction books. Not memoirs. Fantasy and Sci-fi. I was taking a break from memoirs and had written half of a fantasy novel and decided I wanted my fae to be different than JRR Tolkien's. While researching for the draft, I found a video that interested me and clicked it. I had the mouse ready to ship skip the promo ad, but it caught my interest. The promo ad was DAZ featuring Isabella 7.  I actually paused the ad and spent 4 hours researching what the heck DAZ Studio was. Most searches went something like this . . . is DAZ a scam? . . . complaints about DAZ . . . Is DAZ really a legit 3D vendor . . .  what is DAZ about . .  .  what is 3D . . .  I was so green . . . 

    Wouldn't it be cool if each of us spent one hour a day, every day, or every odd day, just working on that original dream? The one that slipped passed us? What if we could make it happen?

    Post edited by ArtAngel on
  • paulawp (marahzen)paulawp (marahzen) Posts: 1,714
    edited August 25

    ArtAngel said:

    These comments are facinating. One made me bust a rib laughing.  ...

    Wouldn't it be cool if each of us spent one hour a day, every day, or every odd day, just working on that original dream? The one that slipped passed us? What if we could make it happen?

    I can't promise an hour every day. The day job that makes it possible for me to buy the whole Daz store (jk) doesn't always give me an hour to call my own on any given day. I think that's part of the reason why the wheels came off, at least for me.

    But I can stand with you and try. 

    Post edited by paulawp (marahzen) on
  • MimicMollyMimicMolly Posts: 2,321
    I wanted consistent drawing references, so I use DAZ Studio just like how Poser was intended. I still draw, but I don’t do it as often as I like.
  • SilverGirlSilverGirl Posts: 2,815

    paulawp (marahzen) said:

    ArtAngel said:

    These comments are facinating. One made me bust a rib laughing.  ...

    Wouldn't it be cool if each of us spent one hour a day, every day, or every odd day, just working on that original dream? The one that slipped passed us? What if we could make it happen?

    I can't promise an hour every day. The day job that makes it possible for me to buy the whole Daz store (jk) doesn't always give me an hour to call my own on any given day. I think that's part of the reason why the wheels came off, at least for me.

    But I can stand with you and try. 

    Likewise (except being able to buy the whole Daz store). Computer time and creative energy are entirely up to how things are going with my son, how much sleep I've managed, and how much beaurocratic nonsense I've had to navigate trying to get him accomodations. 

    But if I have it to spare, I'm on.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,045

    I daydream all day and imagine myself in the worlds in books, movies, games etc

    when I discovered 3D it was just another way to immerse myself into something

    I don't do it for the results as much as exploring sets and putting myself in there, many of my videos are simply that, just exploring sets with music

  • kyoto kidkyoto kid Posts: 41,847
    edited August 27

    joanna said:

    I came to Daz to explore the possibility of making my own book covers as a fellow author recommended it. I was sceptical, but as I learned both Daz and 2d postwork (and spend obscene amounts of money for assets I didn't need but that made the practice possible), I saw it as more and more viable. My first attempt was my short story collection, just to test the waters, then my standalone portal fantasy, and then, finally, I redid all the covers for my epic fantasy series (gallery images for book 1, 2, 3, and 4).

    So, I suppose, I could shout, "I'm living the dream, everyone!" and add quietly, "At least when it comes to using Daz."

    Of course, the money I could have spent on cover designs are going toward Daz products, and on top of that I actually have to make the covers, so I'm saving neither money nor time, but having control over the process and the art is great, and so is learning and growing.

     ...all of those are really nice . The full size images of the last four would definitely make excellent wraparound covers.

    MissLeah said:

    My dream was/is very much like Joanna's. I've always done my own book covers but had to rely upon what I could find and manipulate with stock imagery, which I've always found limiting. I could get things close to what was in my imagination but never exactly what I wanted. Add to that the complication of having so many fantasy characters with unique features which just don't exist in stock images, and I found it tedious to create my visions. And now I see a lot of AI in stock imagery, and that's not what I want to use. Like Joanna, I wanted to have control over the process and all the components and create professional artwork for my books. So, I am now using Daz for my covers and promotional art. I intend to go back and redo my older, stock image covers at some point.

    ...I feel the same about my work as I literally have a lifteime background working in the traditional art media. 

    These days I tend to shun HDRI with foreground scenery for pretty much the same reason (the HDRIs I most often use are "sky only" ones).  I would rather take the time to  build a setting using geometry and don't mind waiting for a render job to fnish to,maintain  "my vision".  To that end I probably own about 70% of Stonemason's catalogue. along with a fair amount of AntFarm's, Jack Tomalin/s, FIrst Bastion's, and Predatron3D's as well.. .

    I am also heavily into kitbashing, not just sets and props, but characters as well. (to the latter end I have an extensive library of morphing, shaping and merchant resource content  as well as character, clothing, and hair conversion utilities). I found this to be a better route to go than modelling as not having any "tactile feedback" (I used to do scale and radio control aeroplane modelling) just seems alien to me..  I have no trouble visualising an object in three dimensions, but the "nuts & bolts" (or "polygons & vertices") of 3D modelling just doesn't click for some reason. 

    I've tried to get a grasp on it, primarily using Hexagon, but the frequent crashes and freezes just made the learning curve that much more frustrating.while at the time, Blender's learning curve seemed about as easy as climbing El Cpitan in a blizzard.

    Better stop here as it's late and my dyslexia along with my inaccurate arthritic keyboarding (my typing speed used to be around 55 WPM) is getting progressively worse.

    [edited multiple times for clarity and typos]

     

    Post edited by kyoto kid on
  • N-RArtsN-RArts Posts: 1,603

    The same reason why I've done most things since 2005. Vergil from Devil May Cry.

    I discovered Daz after I tried Poser back in 2013 (I didn't get on with Poser's interface - And I still don't), and have stuck with it since.

    I came up with an OC to bug him in what became an alternate universe I've made several custom Vergils, and several incarnations of my oc since then.  I'm now planning and making games about. Something that I've always wanted to do.

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