Shader help needed (Solved)
Shader help needed please: is it possible to get a shader that allows one to have the base, translucency, glossy in one tiled lobe (is this the right word?), and the bump/normal in another tiled lobe so as they together give the same effect as in one lobe but tiled differently. I have several multilayer shaders including OSO Blendy but I can't get the base colour to stay like it is in one layer no matter which blend I choose. Any help received would be gratefully accepted.
Post edited by Lorraine on

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If I understand your question correctly.
Beside the general tiles in Surface setting, there is also a tile per image. Click image > Image Editor > Instance tiling.
Just be aware that even you are setting an image tiling it is effected by the general. E.g if you want some channel to have tilling 4 (set in general) and you want tiling 8 for bump, it should be set to tiling 2 in the bump image (2*4 = 8). Tiling does not need to be a whole number.
With tileable texture maps, if setting different tile values, you'll probably get wrong render results ~~
Thank you so much! That's exactly what I needed and even though my maths skills are abysmal I got it!