impossible to export DRAGON 3 with feathers to blender.
I tried many ways, but it was impossible to export a Dragon 3 animation with feathers to Blender. The feathers don't follow the dragon's animation; it's simply impossible. I give up, I don't know what else to do. I literally tried all the available formats, but none of them work.
My model is customized and without the feathers it works perfectly, the feathers are the problem, in Daz the animation is fine with its keyframes but in Blender they are simply static
Post edited by Richard Haseltine on

Comments
Which feathers are you trying to use?
I have a custom morph and the pixiedragon feathers, I think it's because it's a simulation or something strange is happening.
I suspect it's because of how the Pixie Dragon feathers were created, and I'm not sure how easily the method Oso used to create this feathers could be replicated outside of DS (and frankly, I don't understand how he even made it work in DS). Your best bet would probably be to export just the guides, then convert them to Blender hair or, if Blender has a feather system, use the guides as the rachis. To do this, you'll want to set viewport tesselation on the feathers to 0, export as OBJ (with or without the dragon itself, up to you), then merge that OBJ with the imported FBX of the animation, then do whatever conversion is necessary to make it Blender hair/feathers.
If the feathers are visible in the viewport then they could be exported with Diffeomorphic. However to export a dforce simulation diffeomorphic will not work you can use Sagan instead. See the Blender forum.
Moved to Technical Help as it is a question about a specific product rather than a more general DS question.