Metadata missing
Coryllon
Posts: 292
I've asked for this before, but lately this has been happening to me far more often. I get a product and there is no metadata assigned to it so it's practically useless since I will forget I have it after a month or two. If Daz, not the artist is supposed to be adding the metadata, why has the isntances of this gone up 800% recently and no one has done anything about it? I took a look at my lost and found and has more items in than my unfiltered materials folder do which SHOULD be my largest folder. does anyone else have else have Slightshot Swim G8F and is it missing it's metadata?
maybe it's not metadata... maybe that's the wrong term, but it doesn't associate with character models, materials, or wardrobe.

Comments
Which product is that? Most items which have been transferred from Renderosity won't have metadata for example.
Slingshot Bikini G8F
This one? https://www.daz3d.com/slingshot-swim
That's indeed a product transferred from Renderosity.
ok How do I know for the future? because I don't see anything in there with the word renderosity in it and I'd never buy another one if I knew it's something that I should be able to filter out before I even get a page to buy it.
You usually won't find any mention of it on the product page here, as the description was imported automatically from the old product page. I remembered that this vendor was part of the "welcoming new artists" sales so I checked by googling the product name + Renderosity and found the old product page there.
There's a list of artists which were part of this sale in this thread: https://www.daz3d.com/forums/discussion/comment/8824416/#Comment_8824416
That can give you an idea of vendors which may have some products without metadata.
For the record, you can add metadata yourself or use content wizard to create them: https://www.daz3d.com/content-wizard (it's currently heavily discounted as part of the "Classic Top 200" sale)
Content Wizard will take care of a lot but if you only have a limited number of products to fix, you can fix them by hand.
This video is a bit old, but should give you the basics of how to add metadata using the default tool included with Daz Studio if you want to do them manually (the default tool is an acquired taste, but it does the job):
Once you have the basics, it's a good idea to look at how similar products sold on Daz3D.com have their metadata set, to find what types, categories, compatibilities and compatibility base were chosen.
In the case of that swimsuit, to give you some pointers without repeating too much what the video said:
General Metadata for the product:
While you can simply edit the barebone metadata automatically create by DIM when you installed the product (it's the fastest way), if at one point in the future you want to share you metadata, it may apparently cause some problems.
So if you're thinking of sharing it one day, here's my suggestions (I'll assume that you have chosen this path, but it won't change a lot in the rest of the metadata, you'll, off the top of my head, still have to create a new compatibility base):
Doing so will create brand new metadata files located in your 'DAZ 3D/Studio/My Library/Runtime/Support' folder (I don't know where it's located on Windows, I'm creating all my metadata on MacOS and on MAc, it's in ~/Documents/DAZ 3D/Studio/My Library/Runtime/Support).
Metadata for the slingshot:
Metadata for the material presets:
Metadata for the shader presets:
I don't think it's the case for the shaders for the Slingshot but I have at least one product where shader presets were not made to be use on anything else than a specific surface of that product (I think they should have been saved as Material Presets instead, but I'm not a PA) so in case Chris Cox did the same (and only in this case), you'll have to set the Compatibilities of these shaders made for a specific surface in mind with the same Compatibilies as material presets.
Looking at the readme on Renderosity, they are dForce Presets but I don't know if they are material presets (if it's the case, create the exact same metadata as for the various Material Presets) or Simulation settings, in which case, their metadata should be something like this:
Edit: I forgot, but if you followed my advices, you'll not have an icon. Just check if Daz provided one, it should be in My DAZ 3D Library/Runtime/Support and its name should start with 'DAZ_3D_95638'.
If you followed the whole process and chose to use the whole name, at that point, if the picture exists, duplicate the file then rename it as DAZ_3D_95638_dForce_Slingshot_Swim_for_Genesis_8_Female(s).png and you should have a proper icon.
If none is provided, take a promo render and crop it to get a 10:13 picture. Content Wizard suggest a 380x494 picture, which is what I use.
If you edited the barebone metadata, just rename that cropped and resized promo render using the same name of the .dsa file starting by DAZ_3D_95638 (name of the file will also be visible in the main windows of the metadata editor).