Metadata missing

CoryllonCoryllon Posts: 292

I've asked for this before, but lately this has been happening to me far more often. I get a product and there is no metadata assigned to it so it's practically useless since  I will forget I have it after a month or two. If Daz, not the artist is supposed to be adding the metadata, why has the isntances of this gone up 800% recently and no one has done anything about it? I took a look at my lost and found and  has more items in than my unfiltered materials folder do which SHOULD be my largest folder. does anyone else have else have Slightshot Swim G8F and is it missing it's metadata?

maybe it's not metadata... maybe that's the wrong term, but it doesn't associate with character models, materials, or wardrobe.

Post edited by Coryllon on

Comments

  • LeanaLeana Posts: 12,750

    Which product is that? Most items which have been transferred from Renderosity won't have metadata for example.

  • CoryllonCoryllon Posts: 292

    Slingshot Bikini G8F

  • LeanaLeana Posts: 12,750

    This one? https://www.daz3d.com/slingshot-swim
    That's indeed a product transferred from Renderosity.

  • CoryllonCoryllon Posts: 292

    ok How do I know for the future? because I don't see anything in there with the word renderosity in it and I'd never buy another one if I knew it's something that I should be able to filter out before I even get a page to buy it. 

  • LeanaLeana Posts: 12,750
    edited August 14

    You usually won't find any mention of it on the product page here, as the description was imported automatically from the old product page. I remembered that this vendor was part of the "welcoming new artists" sales so I checked by googling the product name + Renderosity and found the old product page there.


    There's a list of artists which were part of this sale in this thread: https://www.daz3d.com/forums/discussion/comment/8824416/#Comment_8824416

    That can give you an idea of vendors which may have some products without metadata.

    For the record, you can add metadata yourself or use content wizard to create them: https://www.daz3d.com/content-wizard (it's currently heavily discounted as part of the "Classic Top 200" sale)

    Post edited by Leana on
  • ElorElor Posts: 3,162
    edited August 14

    Content Wizard will take care of a lot but if you only have a limited number of products to fix, you can fix them by hand.

    This video is a bit old, but should give you the basics of how to add metadata using the default tool included with Daz Studio if you want to do them manually (the default tool is an acquired taste, but it does the job):

    Once you have the basics, it's a good idea to look at how similar products sold on Daz3D.com have their metadata set, to find what types, categories, compatibilities and compatibility base were chosen.

    In the case of that swimsuit, to give you some pointers without repeating too much what the video said:

    General Metadata for the product:

    While you can simply edit the barebone metadata automatically create by DIM when you installed the product (it's the fastest way), if at one point in the future you want to share you metadata, it may apparently cause some problems.

    So if you're thinking of sharing it one day, here's my suggestions (I'll assume that you have chosen this path, but it won't change a lot in the rest of the metadata, you'll, off the top of my head, still have to create a new compatibility base):

    • Product name: I suggest 'dForce Slingshot Swim for Genesis 8 Female(s)', which is how Daz would have named it if the product was not transfered from another store. I suggest to also use that as the name when creating the new compatibility base.
    • Author: Chris Cox
    • Store: DAZ3D
    • Token: 95638

    Doing so will create brand new metadata files located in your 'DAZ 3D/Studio/My Library/Runtime/Support' folder (I don't know where it's located on Windows, I'm creating all my metadata on MacOS and on MAc, it's in ~/Documents/DAZ 3D/Studio/My Library/Runtime/Support).

    Metadata for the slingshot:

    • Type: Follower/Wardrobe/Full-Body
    • Categories: Default/Wardrobe/Swimwear/Full-Body
    • Compatibility Base: you need to have create the Compatibility Base before (see the video), which should be, if you used the product name I suggested, something like 'dForce Slingshot Swim for Genesis 8 Female(s)/Slingshot' (it may be different than 'Slingshot', but if you have followed the video, you should only have one sub Compatibility Base parented to the root compatibility base 'dForce Slingshot Swim for Genesis 8 Female(s)', so just select it)
    • Compatibilities: 'Genesis 8/Female' is the minimum but you can also add 'Genesis 8.1/Female' (beware that you may have a product that created a 'Genesis 8 Female/Female' Compatibility Base and it will not work with a Genesis 8 Female character).

    Metadata for the material presets:

    • Type: Preset/Materials/MDL 
    • Categories: Default/Materials/Iray/Wardrobe
    • Compatibility Base: NONE.
    • Compatibilities: Here, it must be the same as the what you have chosen for the Compatibility Base of the Slingshot (so something like 'dForce Slingshot Swim for Genesis 8 Female(s)/Slingshot')

    Metadata for the shader presets:

    • Type: Preset/Shader/MDL 
    • Categories: Default/Shaders/Iray (they are multiple sub categories like Fabric, Gem, Metal, etc but without knowing how what each shader does, I can't comment).
    • Compatibility Base: NONE.
    • Compatibilities: Daz uses /AnySurface as the Compatibilities for shader presets.

    I don't think it's the case for the shaders for the Slingshot but I have at least one product where shader presets were not made to be use on anything else than a specific surface of that product (I think they should have been saved as Material Presets instead, but I'm not a PA) so in case Chris Cox did the same (and only in this case), you'll have to set the Compatibilities of these shaders made for a specific surface in mind with the same Compatibilies as material presets.

     

    Looking at the readme on Renderosity, they are dForce Presets but I don't know if they are material presets (if it's the case, create the exact same metadata as for the various Material Presets) or Simulation settings, in which case, their metadata should be something like this:

    • Type: Preset/Simulation-Settings
    • Categories: Default/Simulation-Settings
    • Compatibility Base: NONE.
    • Compatibilities: something like 'dForce Slingshot Swim for Genesis 8 Female(s)/Slingshot'.

    Edit: I forgot, but if you followed my advices, you'll not have an icon. Just check if Daz provided one, it should be in My DAZ 3D Library/Runtime/Support and its name should start with 'DAZ_3D_95638'.

    If you followed the whole process and chose to use the whole name, at that point, if the picture exists, duplicate the file then rename it as DAZ_3D_95638_dForce_Slingshot_Swim_for_Genesis_8_Female(s).png and you should have a proper icon.

    If none is provided, take a promo render and crop it to get a 10:13 picture. Content Wizard suggest a 380x494 picture, which is what I use.

    If you edited the barebone metadata, just rename that cropped and resized promo render using the same name of the .dsa file starting by DAZ_3D_95638 (name of the file will also be visible in the main windows of the metadata editor).

    Post edited by Elor on
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