Size of Genesis 9 Characters

I have been holding off using Genesis 9 Characters utill recently, when there is now a good portion of assets like hair and clothing to accompany them. Now the problem I am having is that I have some 1500 products in my library, where the proportions are all messed up because the Genesis 9 characters are so small. In a car, in a bed, in a chair, next to a desk, etc., they just won't work. Not a big deal, I thought, I will just use the scale to increase their size, but I am finding there are a few issues every time I do it. Like the thickness of the neck seems off, or twisting an arm creates a crease. I see there are proportional dials in the parameter settings, but it seems like a big job to adjust every body part on every character just to start using them. I was wondering how people are dealing with this issue because I haven't seen anyone complaining, so I think I am missing something simple. I believe that the size of Genesis 9 is more real-life (I have read), but it doesn't help when your thousand-item library is not. Is there a master proportions dial I am missing or overlooking? 

Comments

  • MasterstrokeMasterstroke Posts: 2,300

    Using the Figure's main "scale" parameter dial will work.

  • surv0101surv0101 Posts: 69

    Masterstroke said:

    Using the Figure's main "scale" parameter dial will work.

    Yeah, that is what I thought, but I am seeing small deformities in a lot of poses. Not huge by any means, but we are talking an evolution of Genesis 2 to Genesis 9, and you wouldn't expect to be going backwards. Genesis 9 without scaling...looks really good. When I scale it up to 130% and twist an arm or a leg in a pose, there are little things that don't look right. And for me, the main "scale" dial is messing with the neck area. And as you can see from some very popular assets, not scaling is not an option either. Scaling when in the A pose is fine, but it's when I start posing the characters that the issues start to pop up. lol, this is kinda embarrassing, but I have over $20k in assets in my library, I would really like to use them with the Genesis 9 without a lot of tweaking. 

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  • Richard HaseltineRichard Haseltine Posts: 107,911

    This is what happens when people eyeball the sizing using an unusually tal figure (any of the previous generations, especially for the females) as a guide rather than working from diect measurements.

  • MadaMada Posts: 2,043
    edited August 11

    @surv0101 Never use the scale dial. Genesis 9 comes with proportion dials that avoids all the issues you're seeing, including working better on clothing.

    You will find a master dial under the shaping tab.

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    Post edited by Mada on
  • MasterstrokeMasterstroke Posts: 2,300

    Mada said:

    @surv0101 Never use the scale dial. Genesis 9 comes with proportion dials that avoids all the issues you're seeing, including working better on clothing.

    I thought, the point has been, NOT to change proportions, but a uniform scaling. Than the scale dial would be exactly the right choice. 

  • MasterstrokeMasterstroke Posts: 2,300
    edited August 11

    surv0101 said:

    I have been holding off using Genesis 9 Characters utill recently, when there is now a good portion of assets like hair and clothing to accompany them. Now the problem I am having is that I have some 1500 products in my library, where the proportions are all messed up because the Genesis 9 characters are so small. In a car, in a bed, in a chair, next to a desk, etc., they just won't work. Not a big deal, I thought, I will just use the scale to increase their size, but I am finding there are a few issues every time I do it. Like the thickness of the neck seems off, or twisting an arm creates a crease. I see there are proportional dials in the parameter settings, but it seems like a big job to adjust every body part on every character just to start using them. I was wondering how people are dealing with this issue because I haven't seen anyone complaining, so I think I am missing something simple. I believe that the size of Genesis 9 is more real-life (I have read), but it doesn't help when your thousand-item library is not. Is there a master proportions dial I am missing or overlooking? 

    And BTW:
    G8M is about 180cm,
    G9 is about 170 cm (?)
    So, not G9 or any other figure is too small. Those environment sets are usually way too big.
    Make sure to include them in one group and scale them down to 85%.

    Post edited by Masterstroke on
  • PadonePadone Posts: 3,998
    edited August 13

    @surv0101 I tried various poses in the G9 set but wasn't able to reproduce your issue with scaling. Yes some poses have creases as you noted, that's probably bad jcms, but here it's the same at 100% scale. Can you share a pose showing the issue with scaling ?

    As for figure vs scene size I agree with Richard and Masterstroke, as scenes should be sized on real measures, not eyeballed on figures. You can pick an item on the scene that you know about what size it should be, then scale down the scene.

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    Post edited by Padone on
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