FBX import problem

When I get a character from another source, it is usually in the FBX format. It typically won’t import properly into DAZ. But if I take it into Unreal Engine and then re-export it as an FBX, DAZ will usually open it. Albeit the character's bones are visible and it is always laying flat on the ground, facing downward.

The FBX import dialog box doesn't have orientation options like the OBJ import dialog box has. Is there any way to make the figures come in head’s up and facing forward?

 I ask because (after standing the character on its feet) some of the Translate and Rotate tools don't move or spin in the correct direction.

Comments

  • crosswindcrosswind Posts: 9,561

    Your DS version?

  • LD1LD1 Posts: 172

    Hi Crosswind

    I am using: DAZ 4.24.0.3

  • crosswindcrosswind Posts: 9,561

    Odd... since DS 4.21 , FBX importer has been improved a lot. I personally found no similar issue like you mentioned.

    Do you know where the FBX file was exported from ? e.g. Blender, Maya or 3ds Max, etc ? Or is it possible you attach the file that we may help to test ?

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