Rig bones show all the time
Whenever I bring in a rigged FBX figure the bones always show - as if I was using the joint Editor tool, e.g. I can have the Node selection tool or the Translate tool selected, and still they appear. At least they don't show when I render.
Is there some setting that I can turn off so they don't appear? The only way I can currently make them go away is to go to the Scene tab and hide each bone. Doable but a pain, since there are so many bones.

Comments
I forgot to include a pict to show you what I mean. BTW: I took the screenshot with the Viewport set to Texture shaded since you see the bones better than in the Iray view.
You select the figure in Scene pane, in Parameters pane, filter by Show Bones, then turn it off.
Thanks Crosswind. I could have sworn that I tried that yesterday and it didn't work. But it works now! Thanks again.
No problem !