Rig bones show all the time

Whenever I bring in a rigged FBX figure the bones always show - as if I was using the joint Editor tool, e.g. I can have the Node selection tool or the Translate tool selected, and still they appear. At least they don't show when I render. 

Is there some setting that I can turn off so they don't appear? The only way I can currently make them go away is to go to the Scene tab and hide each bone. Doable but a pain, since there are so many bones.

Comments

  • LD1LD1 Posts: 172

    I forgot to include a pict to show you what I mean. BTW: I took the screenshot with the Viewport set to Texture shaded since you see the bones better than in the Iray view.

    Bones.jpg
    672 x 831 - 236K
  • crosswindcrosswind Posts: 9,664

    You select the figure in Scene pane, in Parameters pane, filter by Show Bones, then turn it off.

  • LD1LD1 Posts: 172

    Thanks Crosswind. I could have sworn that I tried that yesterday and it didn't work. But it works now! Thanks again.

  • crosswindcrosswind Posts: 9,664

    No problem !

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