How to automatically dial a clothing body morph when it's not named as intended ?

ElorElor Posts: 3,158

Hello,

According to the store description, 'dForce Hot Caribbean Nights for Genesis 9' has Victoria 9 among the supported shapes:

https://www.daz3d.com/dforce-hot-caribbean-nights-for-genesis-9

But when I'm loading it on Victoria 9, the body morph used is an auto-generated one (as shown by me being the author and the absence of the file path field):

Studying the situation a bit further, there is indeed a 'Victoria 9 Body' morph, but the file is name 'Victoria 9 Body.dsf':

http://docs.daz3d.com/doku.php/public/read_me/index/110736/file_list

On the clothes themselves, it's appear as a visible morph and when dialing 'Victoria9_body_bs_Body' (which is what Daz Studio is looking for if I'm understand how things work) down to zero and Victoria 9 Body up to 100%, everything seems to fit perfectly:

Is there a solution to solve the problem (outside of having to fill a ticket, which I'm planning to do later) and to get the morph created by Sveva to be used automatically by Daz Studio when fitting these clothing items on Victoria 9?

Victoria9_body_bs_Body_1.jpg
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Victoria9_body_bs_Body_2.jpg
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Post edited by Elor on

Comments

  • crosswindcrosswind Posts: 9,552
    edited July 28

    Yeah, I could reproduce the issue. I wonder if the vendor wanted the user to manually dial the morph... but that seems to be wrong.

    It's easy to fix as below:

    - Locate the Victoria 9 Body.dsf, rename it to Victoria9_body_bs_Body.dsf.
    - Open it with Notepad++. Ctrl + A. Go to menu: Plugins > MIME Tools > URL Decode...
    - Ctrl + H to Replace All: Victoria 9 Body with Victoria9_body_bs_Body.  Ctrl + S to Save.

    Then reload the skirt on G9, it'll work.

    SNAG-2025-7-28-006.png
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    Post edited by crosswind on
  • Richard HaseltineRichard Haseltine Posts: 107,987

    Please open a Techncial Support ticket to report this as a possible bug. I am surprised those spaces are not replaced  with %20 etc.

  • crosswindcrosswind Posts: 9,552

    Richard Haseltine said:

    Please open a Techncial Support ticket to report this as a possible bug. I am surprised those spaces are not replaced  with %20 etc.

    Better decode firstly... then they don't have to be encoded in DSON xxx files. 

  • ElorElor Posts: 3,158
    edited July 28

    Thank you, I fixed a copy of all the impacted files (including ones from another product by Sveva), renaming them correctly and placing them inside a library dedicated to temporary fixes. I'll open a ticket as soon as possible.

    A last question: do I open one ticket per product or one ticket for the two of them ?

    crosswind said:

    I wonder if the vendor wanted the user to manually dial the morph... but that seems to be wrong.

    It is strange, especially because doing so without removing the autogenerated morph means the clothes will shrink inside a figure's body.

    Post edited by Elor on
  • crosswindcrosswind Posts: 9,552

    Ah, I think one ticket will do. I did that once or twice, IIRC...

    And yeah, that was why I said it's wrong ~~

     

  • ElorElor Posts: 3,158
    edited September 2

    While writing the ticket I submitted a couple of minutes ago, I saw that Base Feminine also has a morph created by Sveva and it was also not named in a way allowing Daz Studio to automatically load it. I'll fix it on my end too, because it can be a good starting point when creating full body morphs for characters based on Base Feminine.

    Post edited by Elor on
  • crosswindcrosswind Posts: 9,552

    Elor said:

    While writing the ticket I submitted a couple of minutes ago, I saw that Base Feminine also has a morph created by Sveva and it was also not named in a way allowing Daz Studio to automatically load it. I'll fix it on my end too, because it can be a good starting point when creating full body morphs for characters based on Base Feminine.

    yes 

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