Animated Water
Granville
Posts: 697
I love today's Cresent Cove. But it brings to mind a current render issue that I have been thinking about since we have had iray to produce photorealitic images. How can get beautiful animated water that sparkles in DAZ Studio? I know how to do this with vue, but prefer the renders and workflow in DAZ. Maybe it is too much of a reach for DS. (Real Flow is thousands of dollars). Has anyone had success with this?

Comments
Yes. :)
is a vid from earlier work. Upcoming to DS (no final timeline yet).
Kendall
I use animated texture maps they work pretty well.
the opening scene of my newest Karate girl animation uses animated texture maps to create the water movement .. its just one way that works great.with out morphing water panes.
I'd try animated texture maps for animated water unless you need real big wave. this is a good option.
Karate Girl - Lung Lo’s magic statue in HD Published on Mar 11, 2016
Created & rendered with Daz Studio 4.8 software
Click here to watch - Karate Girl - Lung lo’s magic statue in HD
That looks really cool Kendall. I have the older version of the animated texture maps. Haven't upgraded to this one DraagonStorm's product yet, though.
edit: for clarity
Thanks Kendall - this is exciting. I look forward to buying it. You are really adept at the scripting for that and LAMH.
Ivy, I enjoyed the video. I'm not sure how you made the animated texture map though. Did you put it in the displacement or the diffuse?
Its a script you use to animated a sequence of textures you make and placed a folder to hold the texture maps & I just used the default water pane to apply the textures & script too. I used for the water, 4 different types of water texture. i map myself. Then placed them in a a designated folder. I did not use any bump map. it would have slowed the render times down for the animation I was working on.. so I just up the secular setting under the surface tab.. to make the water appear shiny and give it some reflection. once you apply the animated texture script you can test if it looks right by you moving the scrubber across the timeline you can see the the texture change and it will appear to make the water move along as you go keyframe by keyframe.. like i said i used 4 different type water texture maps to create the water moving. the animated texture script did the rest. I did delete a few key frames to make the water look like it had waves. and it did take a little experimenting to get it right .. but like i said you can view the results right on the timeline which makes it a little easier edit.. Nerds has a morphing water pane that is hit or miss with it working in daz studio. but does have some great ripple morphs. but for animated water my opinion would be animated texture script.I believe its your best place to start for animated water.
I've been playing around the idea of baking in displacement maps as morphs, and then moving between them using timeline. Not sure if it'll work though... but I don't actually have the time to try it out until the summer.