Can DAZ Copy and Paste Keyframes?

Tinkiner in DAZ a bit for animation and Im hoping I'm just missing something here, but I cannot find a way to simply copy and paste key frames from one frame to another.  I don't even see an option in the edit menu.
I do see "Paste Pose to Selected Item(s)" but I'm not sure that means anything with keyframes.  There is no Copy Pose from Selected Item(s).

They didn't skip this important function did they?

Comments

  • Ghost_TrainGhost_Train Posts: 61
    edited July 22

    OK i see an option to copy and paste in a context menu, but why doesn't it work with Ctrl+C/V? That would be very inconvenient if its the only way.

    Post edited by Ghost_Train on
  • Ghost_TrainGhost_Train Posts: 61
    edited July 22

    After copying keyframes the animation playback because very "glitchy".
    I looked in the graph to see what was going on and it is doing soime unexpected things to the curves

    Also:
    I try to delete 1 keyframe and it deletes the whole object?

     

    ScreenShot1540.jpg
    917 x 490 - 97K
    Post edited by Ghost_Train on
  • crosswindcrosswind Posts: 9,561

    Ctrl + C / Ctrl + V are universally reserved for other operations... but you can assign other shortcuts to Copy Selected Key(s) / Paste Key(s) in F3 > Animation.

    There're buttons for them at the bottom of the Timeline.

    Then, you need to left-click to select a keyframe, i.e. that black pointer or frame-select keyframe(s) before Delete Keys ...

  • Ghost_TrainGhost_Train Posts: 61

    crosswind said:

    Ctrl + C / Ctrl + V are universally reserved for other operations... but you can assign other shortcuts to Copy Selected Key(s) / Paste Key(s) in F3 > Animation.

    There're buttons for them at the bottom of the Timeline.

    Then, you need to left-click to select a keyframe, i.e. that black pointer or frame-select keyframe(s) before Delete Keys ...

    I wonder why they excluded keyframes from this opperation.  Most animation software will consider the context.  maybe they can "fix" this in the future.

  • crosswindcrosswind Posts: 9,561

    Ghost_Train said:

    crosswind said:

    Ctrl + C / Ctrl + V are universally reserved for other operations... but you can assign other shortcuts to Copy Selected Key(s) / Paste Key(s) in F3 > Animation.

    There're buttons for them at the bottom of the Timeline.

    Then, you need to left-click to select a keyframe, i.e. that black pointer or frame-select keyframe(s) before Delete Keys ...

    I wonder why they excluded keyframes from this opperation.  Most animation software will consider the context.  maybe they can "fix" this in the future.

    Because Timeline is a plugin rather than embedded functions ~~

  • Ghost_TrainGhost_Train Posts: 61

    crosswind said:

    Ghost_Train said:

    crosswind said:

    Ctrl + C / Ctrl + V are universally reserved for other operations... but you can assign other shortcuts to Copy Selected Key(s) / Paste Key(s) in F3 > Animation.

    There're buttons for them at the bottom of the Timeline.

    Then, you need to left-click to select a keyframe, i.e. that black pointer or frame-select keyframe(s) before Delete Keys ...

    I wonder why they excluded keyframes from this opperation.  Most animation software will consider the context.  maybe they can "fix" this in the future.

    Because Timeline is a plugin rather than embedded functions ~~

    Oh really? A plugin

  • crosswindcrosswind Posts: 9,561

    Ghost_Train said:

    crosswind said:

    Ghost_Train said:

    crosswind said:

    Ctrl + C / Ctrl + V are universally reserved for other operations... but you can assign other shortcuts to Copy Selected Key(s) / Paste Key(s) in F3 > Animation.

    There're buttons for them at the bottom of the Timeline.

    Then, you need to left-click to select a keyframe, i.e. that black pointer or frame-select keyframe(s) before Delete Keys ...

    I wonder why they excluded keyframes from this opperation.  Most animation software will consider the context.  maybe they can "fix" this in the future.

    Because Timeline is a plugin rather than embedded functions ~~

    Oh really? A plugin

    Yup ~  

    SNAG-2025-7-28-000.png
    669 x 868 - 62K
  • FrankTheTankFrankTheTank Posts: 1,481

    It's much easier to delete, copy, and move keyframes in the Keymate timeline rather than the regular Timeline. 

  • crosswindcrosswind Posts: 9,561

    FrankTheTank said:

    It's much easier to delete, copy, and move keyframes in the Keymate timeline rather than the regular Timeline. 

    There was no separate keyMate and graphMate anymore long time ago ~~ They're already embedded in DzTimeline. What we're talking above just used to be the funciton of keyMate plugin...... 

  • FrankTheTankFrankTheTank Posts: 1,481

    I didn't know they removed KeyMate from the store. I still use the old KeyMate (ver 1.0.0.7) with 4.24.03. Dragging & dropping, copying & pasting keys is so easy with KeyMate. The new combined Timeline is really terrrible. I think I would quit animating with Daz if I was forced to use that.

Sign In or Register to comment.