Using premade heads from Blender to work as a morph in Daz

Hello all. 

I've been searching everywhere online to find a way to transfer a STL head I bought, used for action figures, and make them into morphs for Daz heads & faces. Can anyone help me with this? 

Comments

  • Richard HaseltineRichard Haseltine Posts: 107,926

    You would probably need to get the Genesis whichever mesh (base resolution) to match the shape of the head, probably using sculpting or shrink-wrapping tools, then you could import that as a new morph.

  • crosswindcrosswind Posts: 9,543
    edited July 14

    The best option is still FaceForm Wrap as Shrinkwrap in Blender is weak ~~ You usually have to fix a lot of artifacts let alone the case if the mesh of your STL model is unique.

    However, Faceform Wrap is expensive. Well, depending on the STL model you have... if you want to stick to Blender, another option is to use Softwrap which is much better than Shrinkwrap and much much cheaper than Faceform Wrap. You can search it on blendermarket.

    Post edited by crosswind on
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