Anyone help? frames are messed up?

So I'm rendering this scene and the animation is supposed to only be 90 frames, but here it's saying 362, but when i lower it to 90 frames, it's only rendering half the scene, so it is 362. Have I messed with the settings and messed up somewhere?

daz3d.JPG
1867 x 798 - 155K

Comments

  • Richard HaseltineRichard Haseltine Posts: 107,911

    What does the Timeline look like?

  • Here you go, but weirdly it's saying 99 frames when i got to frame 60

  • like here

    dazframes.JPG
    748 x 343 - 27K
    dazframes2.JPG
    808 x 297 - 25K
  • felisfelis Posts: 5,737

    Try to click on the Timeline tab and see what that says.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,030

    how many frames on the normal timeline (not AniMate) and how many frames per second

  • yes the timelime says 362 but how do i change it back to animte 2? iv never had this issue before? 

  • Ahh ok, I've fixed it i believe my FPS was 120 :o thanks for help guys 

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,030

    cosmicdawnseries said:

    Ahh ok, I've fixed it i believe my FPS was 120 :o thanks for help guys 

    I do this on purpose a lot

    especially aniblocks baked to keyframes to interpolate dforce sims 

  • Does it help with the Dforce animation? 

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,030
    edited July 13

    cosmicdawnseries said:

    Does it help with the Dforce animation? 

    not particularly but baking keyframes leads to jerky movements that don't Dforce well as there is a key on every frame so speeding up the aniblock before baking it results in less keyframes and more interpolation if you then increase the framerate to render the image series then play it back at 24 or 30fps

    I find most animations too short and jerky in general to be honest so want to slow them down anyway 

     

    Post edited by WendyLuvsCatz on
  • Yeah i need to improve on my animations they're very robotic xD but ty for help as always :)

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,030

    cosmicdawnseries said:

    Yeah i need to improve on my animations they're very robotic xD but ty for help as always :)

    I wasn't criticising yours, mine are really bad so I don't cast stone surprise

    just how the premade aniblocks behave when baked to keyframes a needed thing for Dforce

    it's a DAZ studio issue

    and some not all premade animations that are keyed on every frame, too fast and jerky

    again not a user error

  • Oh no I know you wasn't xD Daz is really hard to animate in I do wish they would update it but I do love Daz and all the assets very easy to use just the animation could do with a update IMO 

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