Is Anyone using the newest OctaneRender Studio for Carrara?
Rashad Carter
Posts: 1,830
Heya folks a few questions about the Carrara version of the current Octane Studio 2025. But Im also curious who is still using it.
Any assistance is appreciated. Thanks!

Comments
on the llatter
I am still on 4, will be until it stops working
my 2080Ti the latest card and Win10 the latest supported by this version too
so if I ever upgrade to a new PC may need to subscribe but honestly I will probably just buy a powerful CPU and use the native render instead if and when I get there
Heya Wendy! I too only upgraded a few days ago from 4.0 because Ive got a new system with two 5060ti cards and Octane 4 doesnt support them. Having a few issues and hoped maybe someone around here (most likely you!) would've been able to help me out. Alas, I'll get it sorted somehow. Thanks, Wendy
I'm in the same boat with Wendy, still happy with version 4, and not planning to veer from that. I'm a bit envious tho, two 5060's. Sounds like a lot of fun.
well there's always DAZ studio there is a new Alpha that will use your cards for iray
(doubt Octane even supports that)
also grab the free Twinmotion from Epuc Games and Unreal Engine too
it's easier to use than Blender
the only other option is using the Standalone on your new PC with the awesome cards and saving scenes for it on the old one with Or4C
sadly there are not many Carrara users let alone ones who can afford an Octave subscription
I know my time is limited but it's still cheaper than buying a subscription over the years
Update:
Otoy replied to my ticket request, saying that there currently is no version of the Carrara plug-in that is compatible with RTX 50 series GPUs. No surprise there.
They suggested a workaround, one I had already adopted. Basically what Wendy suggested, but slightly easier. No need to install an old GPU or use an old system, and no need to send the scene information between devices etc. Posts attached below.
The Good News:
Although the plug-in will not render, it will at least load geometry and texture information as usual when activated from within Carrara. Only rendering is disabled.
For this reasson, it is possible to export the scene directly from the Octane plug-in via .ocs format, load into Octane Standalone, and render as usual.
So far, from what I've explored, all of the newest features since version 4 are indeed implemented in the Carrara Studio plug-in. Random Walk for instance, has adjustment parameters inside of the Carrara interface as expected. So really, once exported to Standalone, you're in business.
It's important to note that your node setup will be displayed as a rather long string along the bottom of the screen. You must Select the Render Target for the image to render, otherwise the screen remains blank.
Also, use the lock feature when rendering, otherwise every time your computer shuts off the display and reinitiates it upon touching of the mouse or keyboard, it can cause Standalone to restart the render.
The Bad News:
No real-time updates as you work. Not so terrible for still shots but probabaly not feasible for animations and simulations.
While Octane is very fast in both exporting and importing, it still isnt as smooth as the native plug-in would be.
Otoy did not give any indication that the plug-in would be updated for 50 series GPUs. Worse, it really doesn't seem the plug-in is being developed further at all. This means that eventually there will be new card titles as well as new rendering features which the plug-in will not address.
For proof of concept I have uploaded a wip aquarium scene I allowed to render overnight. Rendered to 100,000 pixels and STILL has some noise. Denoising is not much better than it was in version 4 from what I can tell. Still makes a blurry sort of effect. It doesn't sharpen up until it reaches very high pixel settings. So you have a choice, either noisy and sharp or smooth and blurry. Either way, youll need high pixel counts. For stills, I'll probably go without denoising since there's no getting around crazy high rpp counts anyway.
I'm comforted to know at least that I don't have to move away from Carrara. The very idea of building complex scenes in Octane Standalone is daunting, honestly, I dont even know how to navigate the camera in Standalone.
Hope this info is helpful to someone. Happy Rendering!
can you export the Camera and movement to the standalone
I used to from both DAZ Studio (as Alembic there) and Carrara to combine scenes
I haven't done that in a long time as I cannot have the free D|S version installed with UltraScenery
but it was one way to combine HDmorphed figures and Geografted figures with Carrara scenes before other options possible
ProPose,
Fun yes, I think, not entirely sure yet. Certainly no regrets, just been frustrating these many compatibility issues.
If you're in the market, defintely get the TI versions of the 5060 or 5070. The non-Titanium versions are less powerful than the high-end 30's cards. 5070 Ti has 8.600 or so Cuda cores, and the 5090 supposedly has 18,000. These cards often take 3 slots, but its okay because they do the work of multiple smaller cards. Just not wirlling to drop 2K on a single silly GPU.
The 5060 Ti's 16GB are indeed an upgrade from the Titan Black 6GB GPU's I used previously. The 5060 Ti is not so high-end compared to the other 50 series titles. Cost is roughly in the $550 range. It comes with 16gb ram, and 4608 cuda cores. It also supports PCIe 3,4, and 5. My "new" motherboard (SuperMicro C9Z490) purchased several years ago and then put on hold, only supports PCIE 3, but so far I am having zero performance issues. It would probably matter more if I was playing games. The speed boost comparison is stark enough that I allowed a scene to render out to 100,000 rays per pixel, something I never tried with the Titan Blacks haha.
Titan Black's sports 2880 cuda cores, so it's no slouch, and I'd probably still use them if not for the rumor that Otoy ended support for those GPUs a few releases ago, probably back in the Enterprise phase. Makes me curous though, I should still test and see if somehow the Titan's work out with the newest Octane version. If so I'm limited again to 6gb but that was already enough in most cases.
I'm excited to see what the 60 series cards bring, but I probably won't be buying one haha!
Wendy,
I'll admit, I do not have strong animation skills. Really just been trying to get still shots to look the way I desire all these years. I can say that the camera position I had in Carrara when I exported the scene from the plug-in is the same view I get in Standalone when I select the render target. Assuming the camera data is keyed in Carrara, it should export camera changes along with geometry, light, and texture data all in the same way. Probably the best person to put the animation features through some stress would be you. If you ever adopt the plug-in Ill have lots of questions for you. Maybe there is a simple benchmark Carrara built animation I can test with the Standalone?
Okay, so what's this business about not being able to have free DS installed at the same time as UltraScenery? Do these apps have conflicts? Wasn't UltraScenery designed specifically to work within DS? Just curious if I understood you correctly. Thanks, Wendy!