[SOLVED] = My "Smart Content" suddenly stopped being smart.

Drogo NazhurDrogo Nazhur Posts: 1,265
I just purchased "Untamed Long Hair for Genesis 9, 8.1 and 8" [ https://www.daz3d.com/untamed-long-hair-for-genesis-9-81-and-8 ] and installed it with DIM. Since doing that, Smart Content is no longer showing me all the options.

Previously, if I had a G8M character selected in the scene and went to smart content, it would show me all of the other G8M that I have installed. Now it doesn't. It just shows a handful. Uninstalling "Untamed Long Hair for Genesis 9, 8.1 and 8" [ https://www.daz3d.com/untamed-long-hair-for-genesis-9-81-and-8 ] does not fix the problem.

What do I need to do to bring my Smart Content back to normal? Thank you in advance.

Post edited by Drogo Nazhur on

Comments

  • crosswindcrosswind Posts: 9,559

    I don't have the issue after installing Untamed Long Hair. Have you checked Filter by Context option under Smart Content > Category tree ?

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  • Drogo NazhurDrogo Nazhur Posts: 1,265

    Yes, it is checked. 

  • crosswindcrosswind Posts: 9,559

    Odd~~ Any screenshot?

  • Drogo NazhurDrogo Nazhur Posts: 1,265
    edited July 11

    crosswind said:

    Odd~~ Any screenshot?

     I have over four hundred G8M characters install. Previously, if I selected a G8M character in the scene, I would see all of those 400+ G8M characters in the Smart Content. Now I only see a could of dozen of them. The same thing is happening for poses (I have hundreds of poses but now I only see a handful of them), clothing, etc. This is also happening for other bases ... G2F, G2M, G3M, G3F, G8F, G8M. "Smart Content" just stopped being smart.

     

    Post edited by Richard Haseltine on
  • Richard HaseltineRichard Haseltine Posts: 108,041

    Please redo the screenshot with the Viewport in a non-textued Drawstyle, or just zoom in so only the upper body is visible.

  • Drogo NazhurDrogo Nazhur Posts: 1,265

    Is this better

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  • crosswindcrosswind Posts: 9,559

    Well, what you showed on the left is Content Library which is no Smart. It always shows you all 439 character preset files there because Content Library has no functionality of "Filter by Context".

    On the right, it is the File tab of Smart Content with supportive "Filter by Context" function. But it only shows you 31 preset files.... because only 31 preset files among 439 files have Metadata with Compatibilities info. You can see nearly all the preset files on the left in your Content Library have no icons (in the upper right corner of the thumbnail)... which means they don't have metadata. That's why those files give no response to "Filter by Context" in Smart Content.

  • Drogo NazhurDrogo Nazhur Posts: 1,265
    edited July 12

    crosswind said:

    Well, what you showed on the left is Content Library which is no Smart. It always shows you all 439 character preset files there because Content Library has no functionality of "Filter by Context".

    On the right, it is the File tab of Smart Content with supportive "Filter by Context" function. But it only shows you 31 preset files.... because only 31 preset files among 439 files have Metadata with Compatibilities info. You can see nearly all the preset files on the left in your Content Library have no icons (in the upper right corner of the thumbnail)... which means they don't have metadata. That's why those files give no response to "Filter by Context" in Smart Content.

    You said that if there is no icon in the upper right of the thumbnail, it means that they don't have no metadata. But let's look at the following screen print ...

    ...  The first screenprint shows that I have 439 characters. When using the smart content option (second image), it shows that I have only 31 characters with the icon in the upper right of the thumbnail. Now let's pick one of those 31 characters that does have the icon. I picked "M3D Bennet". When I go back to look at him in the same way that I did the first time around with the other characters, viewing him that way, he also does not the icon in the upper right in the third image even though he has it in the second image. So this has me confused. 

    And how do I rebuild these metadata?

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    Post edited by Drogo Nazhur on
  • crosswindcrosswind Posts: 9,559

    Well, M3D Bennet is one of the unique case, i.e. there're two DUF files of Character Preset, one locates in \Characters folder, another locates in \MrBennet folder.... but both of them should have metadata with Icons and Compatibilities info. (screenshot 1).

    There're some different cases: icons come from Content Type in metadata. Sometimes there're no Content Content type assigned but just Compatibilities data, like Mr. Bennet on your side, you see no icon there but just filtered result. Sometimes, there're zero metadata, you'll see no icon and filtered result either, like Lucas 8 on your side... I suppose you misdid something in DS or your Daz Library for some reason... then some metadata are gone.

    Re-importing metadata should fix the issue. But you better first of all double check the case beforehand. For instance, Lucas 8, you couldn't filter it out. So, follow below step:

    1. In Content Library, right-click on Characters folder > Edit Metadata.... 
    2. In Content DB Editor, locate Lucas 8, check if there's a Content Type assigned, as well as /Genesis 8/Male assigned in Compatibilities (screenshot 2)

    If nothing is assigned, it'll prove the reason why you see no Icon and couldn't filter it out.

    Then try re-importing the metadata of Lucas 8 ONLY ! Then see if it works.

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  • ElorElor Posts: 3,168

    I would also check that the Compatibility Base of Genesis 8 Male is still "Genesis 8/Male": if it was changed by the product you just removed, it could explain why some characters are not visible (I know of one product that will change the Compatibility Base of Genesis 8 Female).

    Why other would still be visible, I don't know: are the ones visible Genesis 8.1 figures, and the one not visible Genesis 8 figures ?

  • Drogo NazhurDrogo Nazhur Posts: 1,265

    crosswind said:

    Well, M3D Bennet is one of the unique case, i.e. there're two DUF files of Character Preset, one locates in \Characters folder, another locates in \MrBennet folder.... but both of them should have metadata with Icons and Compatibilities info. (screenshot 1).

    There're some different cases: icons come from Content Type in metadata. Sometimes there're no Content Content type assigned but just Compatibilities data, like Mr. Bennet on your side, you see no icon there but just filtered result. Sometimes, there're zero metadata, you'll see no icon and filtered result either, like Lucas 8 on your side... I suppose you misdid something in DS or your Daz Library for some reason... then some metadata are gone.

    Re-importing metadata should fix the issue. But you better first of all double check the case beforehand. For instance, Lucas 8, you couldn't filter it out. So, follow below step:

    1. In Content Library, right-click on Characters folder > Edit Metadata.... 
    2. In Content DB Editor, locate Lucas 8, check if there's a Content Type assigned, as well as /Genesis 8/Male assigned in Compatibilities (screenshot 2)

    If nothing is assigned, it'll prove the reason why you see no Icon and couldn't filter it out.

    Then try re-importing the metadata of Lucas 8 ONLY ! Then see if it works.

    Thank you for your help. That worked. If you are a member over at DA and are not a CORE member, I'd like to show my appreciation for your assistance and gift you with a CORE membership

     

  • crosswindcrosswind Posts: 9,559

    Drogo Nazhur said:

    crosswind said:

    Well, M3D Bennet is one of the unique case, i.e. there're two DUF files of Character Preset, one locates in \Characters folder, another locates in \MrBennet folder.... but both of them should have metadata with Icons and Compatibilities info. (screenshot 1).

    There're some different cases: icons come from Content Type in metadata. Sometimes there're no Content Content type assigned but just Compatibilities data, like Mr. Bennet on your side, you see no icon there but just filtered result. Sometimes, there're zero metadata, you'll see no icon and filtered result either, like Lucas 8 on your side... I suppose you misdid something in DS or your Daz Library for some reason... then some metadata are gone.

    Re-importing metadata should fix the issue. But you better first of all double check the case beforehand. For instance, Lucas 8, you couldn't filter it out. So, follow below step:

    1. In Content Library, right-click on Characters folder > Edit Metadata.... 
    2. In Content DB Editor, locate Lucas 8, check if there's a Content Type assigned, as well as /Genesis 8/Male assigned in Compatibilities (screenshot 2)

    If nothing is assigned, it'll prove the reason why you see no Icon and couldn't filter it out.

    Then try re-importing the metadata of Lucas 8 ONLY ! Then see if it works.

    Thank you for your help. That worked. If you are a member over at DA and are not a CORE member, I'd like to show my appreciation for your assistance and gift you with a CORE membership

     

    Ah, great ! And I'm all good at DA, thank you very much for your kindness !  Happy rendering!

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