has daz ever done a tour of the inside of how everything is done
rigomrtsfx
Posts: 101
[has daz ever done a tour of the inside of how everything is done] that would be cool of seeing the making of models or ideas but not seeing the programs they use
how there dreams are made up the drawings of the ideas of the models
thanks
Post edited by Richard Haseltine on

Comments
It's probably a lot less exciting than you're imagining.
there is a company tour from a couple of decades ago when Chris Creek was in charge
but my seach skills haven't found it yet
it being unlisted probably isn't helping
if they haven't deleted it
there is this though
Isn't that true of almost everything? And when it does get 'That Exciting', in reality, you want to be somewhere else. Anywhere else. Immediately. Or sooner.
Personally I'd love a run through of the general, high level concepts & high level description of the implementation and datastructures in DS. There are three main reasons for this: Mostly because I am nosey, I have never had the workings of a 'proper' program described (I'm a self taught programmer and have no idea whether the way I do things is efficient) and I feel knowing these things would help me get my head around scripting more easily.
Regards,
Richard
I think it would be interesting, but im not sure theres that much for them to say that would benefit them in any way.
There are 56 pages of blogs, some of which contain interviews with staff etc, which might highlight some of the more interesting aspects of their structure and operation. https://www.daz3d.com/blog/
In terms of the making of models (if they even make any at all and are not outsourcing) they would just be following standard industry practices and using standard DCC software, so not sure there's too much they would be doing differently that's worth exploring?
well I do know from comments made previously, Modo was used for most of the base characters
not sure if right up to Genesis 9 but certainly the legacy ones
as for PAs, they vary a lot
some use Hexagon, others 3Dstudio Max and Maya, other's Zbrush, Blender and the list goes on...