Where's my Gizmo?

I am following a tutorial from the "DAZ Studio Rigging Made Easy" video tutorial that I purchased from DAZ. It has you create a simplistic man out of boxes and then apply bones to it (using the Parametric option).

Everything went perfectly until I saw that the bones between the thighs and hip were missing. Or so I thought. The same thing happened to the teacher and he showed that the bones were really there, but VERY SMALL. Pict #1 (with three screenshots): The left screenshot shows the box man from the hip to the shins - no visible thigh bones.

The middle screenshot shows the tiny thigh bone and the right screenshot shows the tip of the tiny thigh bone. No gizmo is attached! So I can’t make it longer.

The Pict #2 shows the teacher extending the tiny bone using the Gizmo.

How do I get the gizmo to appear?

Pict #1.jpg
840 x 203 - 26K
Pict #2.jpg
152 x 275 - 24K

Comments

  • Richard HaseltineRichard Haseltine Posts: 107,911

    How big are the polygon groups? The bone avatar size is determined by what will fit inside the matching group, if there is one.

  • LD1LD1 Posts: 172

    Hi Richard

    I am not sure what you are asking for. I made a 1 foot cube with 1 Division. I then kept duplicating it to make all of the box man’s body parts. If I go to the Viewport’s Wireframe setting, there are no lines dissecting each box.

    I don’t know if this has any barring, but I originally make the box man in DAZ and then exported it as an OBJ. When I reimported it - it was HUGE. I had to reduce it to .05%. After saving it, it always comes back at the correct size to be used.

    Do I have to start all over again and be sure the BOX man is exported at the correct size in the first place? I hope not since it takes a long time naming all of the bones etc.

  • Richard HaseltineRichard Haseltine Posts: 107,911

    Make sure you use the same preset in the export and import dialogues to avoid  scaling issues. 

Sign In or Register to comment.