mesh deform

sainrocky484sainrocky484 Posts: 5
edited July 8 in Daz Studio Discussion

hi guys . I try to convert genesis 3 model morph to genesis 2.all thing are down and have ajust to rig to shape after making morph it work perfectly .but when pose it deform of hand area .what should do to correct them. or it there  a better way to make genesis 8,genesis 3 make theri model morph for genesis 2. 
also i have some doubt why genesis 2 model have 40k + ploygne compare to genesis 3 which has 30K polygon.

DAZStudio_4sFV2nS4vw.png
1920 x 1030 - 529K
DAZStudio_hJLXQSv93y.png
1920 x 1030 - 1M
DAZStudio_rQB6Bk0wXr.png
1920 x 1030 - 539K
DAZStudio_vj5DplKLXH.png
1920 x 1030 - 990K
Post edited by sainrocky484 on

Comments

  • barbultbarbult Posts: 26,181
    Did you remember to ERC freeze the converted character after adjusting the rigging?
  • sainrocky484sainrocky484 Posts: 5
    edited July 8

    barbult said:

    Did you remember to ERC freeze the converted character after adjusting the rigging?

    yes i have use ERC Freze and unchecked restore figure save that.

    DAZStudio_vBmixsuvXi.png
    430 x 527 - 42K
    Post edited by Richard Haseltine on
  • Richard HaseltineRichard Haseltine Posts: 107,926
    edited July 8

    You also need to restore the rigging (first option checked, or it is in the Joint  Editor right-click menu) otherwise you will get both the ERC-linked changes and the raw changes from adjusting the rigging, doubling the effect.

    Post edited by Richard Haseltine on
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