mesh deform
hi guys . I try to convert genesis 3 model morph to genesis 2.all thing are down and have ajust to rig to shape after making morph it work perfectly .but when pose it deform of hand area .what should do to correct them. or it there a better way to make genesis 8,genesis 3 make theri model morph for genesis 2.
also i have some doubt why genesis 2 model have 40k + ploygne compare to genesis 3 which has 30K polygon.
DAZStudio_4sFV2nS4vw.png
1920 x 1030 - 529K
DAZStudio_hJLXQSv93y.png
1920 x 1030 - 1M
DAZStudio_rQB6Bk0wXr.png
1920 x 1030 - 539K
DAZStudio_vj5DplKLXH.png
1920 x 1030 - 990K
Post edited by sainrocky484 on

Comments
yes i have use ERC Freze and unchecked restore figure save that.
You also need to restore the rigging (first option checked, or it is in the Joint Editor right-click menu) otherwise you will get both the ERC-linked changes and the raw changes from adjusting the rigging, doubling the effect.