Looking for Artists for Game
laserwolve
Posts: 36
Hi,
I'm Laserwolve, I've been working on DaggerQuest for about couple years now. It's an ARPG done the old fashioned way (2D renders of 3D models, instead of actual 3D), hence the use of Daz Studio.
Just wondering if anyone is interested in collaborating.
The two kinds of people I need:
1. A promotional/concept artist, to do things like loading screen art, concept art, UI embelishments, etc. The stuff I has kinda sucks. My Daz skills are with DazScript, not with good looking renders. I'm trying to avoid the "Adult Patreon Webcomic" look.
2. An animator. Right now I'm surviving solely off the good graces of Mixamo. The wonderful Gordig pointed me to Cascadeur, which seems promising. We kinda have to make our own because of the nature of the game (need nice, choppy, short animations (can't overload the user's RAM), without much movement)
I'm just doing this for fun, and to learn. I could promise revshare if you're interested in that. According to Google Analytics the website is getting about 1000 views per month, which is pretty good seeings that it's a barely playable alpha currently. Google just approved me to run ads on the website as well.
Leave me a comment here or fill out the contact form if you're interested: https://daggerquest.com/support

Comments
Little bit of background:
I started working on DaggerQuest in 2021. At the time I didn't know how to code so I chose the Construct 3 game engine.
I started making assets using Daz, but it quickly became tiresome to manually render everything in 16 directions, so I taught myself Daz Script and automated all of it.
I'm not as far along with DaggerQuest as I'd like to be in 4 years. I have some justifable execuses though:
1. I tried porting to LibGDX (probably gonna be dead in a year)
2. I tried porting to Pixi.js (Node.js is stupid)
3. I spent six entire months figuring out how to make shadows (dark magic involving canvases, scripts, and lights)
4. I built an automation framework for Construct 3 for DaggerQuest, in Java
5. I built a tool called Overlord which is a dashboard written in Python to manage Daz renders for DaggerQuest
6. I moved to another country and played too much Path of Exile...