Unity Puppetmaster problem with Daz Genesis model.
Hello, I have bought the Unity asset "Puppetmaster", and up until recently it has been working fine on my Daz Genesis 8/8.1 Model (I have been switching between the two for the past few months), but seems to be only recently it has been breaking, the ragdoll model has been flying off screen so far that Unity says they have to bring my character closer into the scene as it has gone too far away, and his joints have been flying everywhere around the scene, and I can say that it is not my setup of Puppetmaster as I tried it on my previous Accurig model (Reallusions free rigging tool) and it worked fine, but the reason I don't switch to Accurig is because I need facial expressions/morphs, which Daz offers for free. My model has broke before but it was as simple as a re-export or a setting or two changed from Daz or Unity side, but now I can't seem to fix it, at all. I don't know if this helps, but the in-built Unity ragdoll system works fine with my Daz models, its just Puppetmaster that is breaking. If anyone has the solution to this, it would help a ton.

Comments
Final IK is good from the same developer, but I have problems with Puppetmaster deforming Genesis 9, I have emailed the developer to try to do a Genesis 9 straight setup in Unity.
I struggled to get Puppetmaster to work (talking a while ago now), I contacted the dev and he gave me some advise... I posted it on the forums.. here somewhere.
Anyway I got my ragdolls working but haven't done any game dev for a while now (life getting in the way).. check my posts and if it doesn't halp I'll post if I can get a chance.
I've promised myself some time to use Unity or Unreal over the summer.
Very excited to buy the big spaceship by Vitalus on the Unity Flash sales.