Flatten Sleeve of Sweater?
What methods and free tools can be used to flatten the sweater's curved sleeve like the flat'ish one and how is this done?
It has been dforced and simulated from help by @crosswind as the sweater didn't come with a weight node. The sleeves do not have rigging/bones to rotate with the xyz tool. The dForce is setup more for if the character is standing not sitting.
See attachment
Thank you in advance for your replies.
20250706_211725.png
690 x 515 - 459K
Post edited by n.aspros123 on

Comments
I don't think I understand how you have come to the result you have.
If the clothing is fully dynamic it should form to any surface you has below it (within reason).
Don't think it's fully setup to be fully Dynamic if the sleeve do not deform from dForce.
If it doesn't deform with dForce, then parts of it has no dynamic weight.
It could be some surfaces that has been set to no weight - you can check that.
If it not is some surfaces, it will be a weightmap. For that you can remove dForce from the object and reapply it agaiin, and everything will be dynamic. If the parts that had no weight have some specialties like not welded, or very dense mesh, a simulation can cause a weird result, and you might need to adjust some setting for the simulation.
But it is easy to try.
Which product is it?
Well, the initial shape of the sleeves (at least the right side) was not well set for being draped for sitting poses ~~ even if you gave them optimal settings on dynamic surfaces. As usual, I still suggest you reshape (grab / smooth) the sleeves (directly or after a simulation) in Blender. Then import OBJ as a fixing shape ...
BTW, thanks for the hot coffee !
Glad you liked the coffee! @crosswind
Does the whole sweater need to be exported to Blender with weight node?
Which Blender sculpting tools do you recommend using and are they used only on the curves parts of the sleeve?
How is the sweater imported as fixing shape, not sure how? Can it be imported as a Morph using Morph Loader Pro?
I remember that the sleeves are not a separate wearable, so yes, you need to export the whole sweater. It doesn't matter if it is with or without weight node.
As usual, export the sweater with Base Resolution plus the figure (Filter Objects > Selected Roots). In Blender, reshape the sleeves with Grab brush and Smooth brush... so as to align the sleeves to the figure to make a "draping result" as needed.
As usual again, Export the sweater to OBJ file. Import it in DS with Morph Loader Pro. Set Reverse Deformations as Yes, Overwrite Existing as Delta Only.
Remember that a dForce weight node is there to access the map, removing it doesn't remove any weighting on the model. You can create a new weight node and then edit the original weight map, if there was one.
I don't know if your comment was adressed to me.
But if you remove the dForce modifier and reapply it, you will reset all weights till before there was a dForce weightmap.
Not the dForce modifier, the dForce Weight Node
A vendor may have used a dForce weight node to attenuate the dForce effect on certain garment parts, by painting on the dForce Influence Weight map.. After adjusting the weight map, the vendor, may have removed the dForce weight node from the scene. That removal does not remove the painted dForce weight. It just removes your access to that dForce weight map. If you add a new dForce weight node to the garment, you can then access the dForce weight maps and modify them.
When we set up the dForce dynamic weight node if I remember correctly, the top quarter of the sweater was selected but the sleeves were not.
In this sitting pose, can the weight node be applied to just the sleeves or the whole sweater?
If the dynamic weight node is only applied to the sleeves, will it flatten them especially the curved one to make it flat? @crosswind
If the sleeves are a separate wearable, you should be able to see its Node in Scene pane. Then you just export it to Blender for manipulation.
Technically, you surely can add dForce modifier weight node to the sleeves if they're a single wearable. But as I said above, their initial shape are not good for a draping with a sitting pose ... e.g. the sunken shape on the right of the sleeves ~~ You probably will get an ugly result after simulation.
You can give it a try anyway if you want to go for the way of dforce + weight node.