Problems for fitting G8M loafers on G9 [Solved!]

faisanfaisan Posts: 600
edited July 3 in The Commons

I have a problem with this product (for the moment I'm most interested in the loafers):

https://www.daz3d.com/dforce-urban-casual-outfit-for-genesis-8-male

I can't get it fits into G9 Figures, specifically to the G9 anime masculine. I tried with autofit and it didn't work, and also I tried with the  RSSY Clothing Converter from Genesis 8 to Genesis 9, and it didn't work either.

Any idea how to get it fits in the G9 anime figures?

1.jpg
1920 x 1080 - 291K
Post edited by faisan on

Comments

  • felisfelis Posts: 5,748
    edited July 3

    It is correct. When autofitting they end up weirdly.

    Not sure why. Might look into it later.

    But when you load theloafers, they fit the feet of Genesis 9 base perfectly, so instead of using autofit you can use transfer utility.

    Fitted to BJ Stella

    Casual_loafers_transfer_G9.png
    1400 x 900 - 2M
    Post edited by felis on
  • faisanfaisan Posts: 600

    felis said:

    It is correct. When autofitting they end up weirdly.

    Not sure why. Might look into it later.

    But when you load theloafers, they fit the feet of Genesis 9 base perfectly, so instead of using autofit you can use transfer utility.

    Fitted to BJ Stella

    Could you explain me the procedure you used, please?

  • felisfelis Posts: 5,748

    Go to Edit > Object > Transfer Utility

    Sorce Scene Item is the G9 character, Target Scene Item is the shoes, all others can be left as default.

    That's it.

    The requirement for this to work is the target (shoes) fits the base character in default pose.

    It is essentially this method you will use if you have (an unrigged) new clothing item, and after import you want to get it rigged to a character.

     

  • faisanfaisan Posts: 600

    felis said:

    Go to Edit > Object > Transfer Utility

    Sorce Scene Item is the G9 character, Target Scene Item is the shoes, all others can be left as default.

    That's it.

    The requirement for this to work is the target (shoes) fits the base character in default pose.

    It is essentially this method you will use if you have (an unrigged) new clothing item, and after import you want to get it rigged to a character.

    Yes, it worked!! Thank you so much! :) I leave this solution in case someone else has the same issue.

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