Discoloured skin issue
Hi everyone! I was rendering a scene with this character using the Urban Future 7 environment but I noticed for some reason it makes the skin discoloured in certain parts and I don't know why. I tried making a new character and it still happened. I think its because of the environment because when I tried the character in a different environment as well in no environment there wasn't a problem. Does anyone know why this could be and how to fix it? I already tried disabling the normal map on the character in case it would help but it didn't. Thank you!
errortest2.png
1920 x 1080 - 3M
errortest.png
1920 x 1080 - 1M
errortest6.png
1920 x 1080 - 4M

Comments
There is a lot of colored light in Urban Future. The color of the light determins how objects in that light will look.
Oh ok! I just put up a big iray section plane to stop the light coming from behind the camera and I think its working but its still rendering currently. Are there any other solutions or is this what I should do?
If you don't like the lights then you need to swap them for others, but bear in mind that that will also affect the othjer elements in the scene. If you don't mind the disconnect in lighting you could also render the figure separately, save as PNG or Tiff, and layer it on top of the rendered background scene in an image editor.