Cellulite Displacement Map

Hello everyone. I want to add cellulite to Genesis 8 Female models but already existing morphs are not really good or realistic. So I was thinking about creating my own. What do I need to do, and is it easy? Thanks :). 

Comments

  • Richard HaseltineRichard Haseltine Posts: 108,067

    For Iray a normal map may be better. Ideally, whatever kind of map you end up making, you want to sculpt it on a high-resolution mesh in 3D (using tools and masks) then bake that to the desired map type. ZBrush and 3DCoat are the obvious candidates, but I think it is possible in Blender. You can make maps in a purely 2D application, but that is obviously trickier bother because you are having to picture the tonal variations that wil translate into the desired 3D appearance and because you are working around the seams and distortions of the UV mapping.

  • Richard Haseltine said:

    For Iray a normal map may be better. Ideally, whatever kind of map you end up making, you want to sculpt it on a high-resolution mesh in 3D (using tools and masks) then bake that to the desired map type. ZBrush and 3DCoat are the obvious candidates, but I think it is possible in Blender. You can make maps in a purely 2D application, but that is obviously trickier bother because you are having to picture the tonal variations that wil translate into the desired 3D appearance and because you are working around the seams and distortions of the UV mapping.

    Can I export my character to blender, then just sculpt little dimples in where I want, then export again? Or does it work another way?

  • Richard HaseltineRichard Haseltine Posts: 108,067

    You can't export an HD morph, so if you need detail that goes beyond what the  base shape allows then you need to bake that sculpt to normlas or displacement.

  • Richard Haseltine said:

    You can't export an HD morph, so if you need detail that goes beyond what the  base shape allows then you need to bake that sculpt to normlas or displacement.

    Sorry im really new to these, what do you mean bake?

  • Richard HaseltineRichard Haseltine Posts: 108,067

    Most application that let you sculpt will take a high-resolution model and a low resolution model (that is, the one with the details added and the base mesh in this case) and have a method for turning the differences (the details) into a displacement or normal map that you can then use on the base mesh to get similar results.

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