material to geometry

can normal maps or height maps be converted yo geometries in Hex2? Basically, i want to apply a texture map to an object and make that texture affect the model as a geometry so it can be 3d printed (such as brickwork on a wall).
You currently have no notifications.
can normal maps or height maps be converted yo geometries in Hex2? Basically, i want to apply a texture map to an object and make that texture affect the model as a geometry so it can be 3d printed (such as brickwork on a wall).
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
No. There are tools that will (attempt) to do this but Hexagon is not one of them, at least as far as I am aware.
You can do this in Blender using geometry displacement. It will require a large number of polygons; then, make sure to apply the displacement modifier before exporting the model.
I cant use Blender - it causes the dreaded blue screen of death when i try to add mats or textures
Might be worth giving 3DCoat a try.
From their page:
you can in Carrara
checking displace in 3D view and exporting an obj with morphs and skinning checked
it is a dense triangulated mesh but keeps the UV mapping of the original