Time to play 'What Hair is This?'

I am trying to identify the hair used in the following promo image from Aeon Soul's Wasteland Outfit product. Does anyone recognize it? (I have found many that almost match, but not the exact one.)

 

 

Hair.jpg
368 x 368 - 45K

Comments

  • richardandtracyrichardandtracy Posts: 7,113

    My instant thought too.

    Regards,

    Richard

  • Studio SmithyStudio Smithy Posts: 29

    So that was my thought as well, but the Classic Wet Hair (and all the others I can find that are swept back like this) are all puled back behind the ears and won't fall over the sides of the face like the one used in the promo. I do appreciate the suggestions, though!

    Hair 2.jpg
    358 x 357 - 50K
  • Studio SmithyStudio Smithy Posts: 29

    Well, it is confirmed by Aeon Soul that it is the Classic Wet Hair. I still can't figure how to get the hair to fall free of the ears to the side of the face.

  • DiscipleDisciple Posts: 160

    The promo image seems to show it.  Maybe it's a dforce effect.

    Hallelujah!
    Disciple

  • Studio SmithyStudio Smithy Posts: 29

    Yeah...I can get the dforce to work just like in the Classic Wet Hair promos. What I can't get it to do is drape as far forward over the ears and side of the face as in Aeon Soul's promo renders. I even went so far as to simulate the hair by itself in a scene. The hair that is shaped back over the ears just stays in place, regardles of any dforce settings I monkey with. I am obviously missing something, but I'll be darned if I can figure out what.

  • QuasarQuasar Posts: 679

    Since it uses cloth dForce simulation, maybe you could select all the different surface layers and lower the dForce friction. That might make it slide down better.

  • felisfelis Posts: 5,750
    edited July 2

    You can do many things if you use animation for simulation.

    Classic_wet_hair_over_ear.jpg
    2333 x 1500 - 766K
    Post edited by felis on
  • Studio SmithyStudio Smithy Posts: 29

    Thanks for all the suggestions (and great example, felis!). Turns out (according to Aeon Soul) they acheived the result in question by turning off Self Collide on all hair surfaces. I tried it, and it did the trick!

Sign In or Register to comment.