Time to play 'What Hair is This?'
Studio Smithy
Posts: 29
in The Commons
I am trying to identify the hair used in the following promo image from Aeon Soul's Wasteland Outfit product. Does anyone recognize it? (I have found many that almost match, but not the exact one.)
Hair.jpg
368 x 368 - 45K

Comments
Looks pretty much like this one to me:
https://www.daz3d.com/dforce-classic-wet-hair-for-genesis-8-and-81-females
My instant thought too.
Regards,
Richard
So that was my thought as well, but the Classic Wet Hair (and all the others I can find that are swept back like this) are all puled back behind the ears and won't fall over the sides of the face like the one used in the promo. I do appreciate the suggestions, though!
Well, it is confirmed by Aeon Soul that it is the Classic Wet Hair. I still can't figure how to get the hair to fall free of the ears to the side of the face.
The promo image seems to show it. Maybe it's a dforce effect.
Hallelujah!
Disciple
Yeah...I can get the dforce to work just like in the Classic Wet Hair promos. What I can't get it to do is drape as far forward over the ears and side of the face as in Aeon Soul's promo renders. I even went so far as to simulate the hair by itself in a scene. The hair that is shaped back over the ears just stays in place, regardles of any dforce settings I monkey with. I am obviously missing something, but I'll be darned if I can figure out what.
Since it uses cloth dForce simulation, maybe you could select all the different surface layers and lower the dForce friction. That might make it slide down better.
You can do many things if you use animation for simulation.
Thanks for all the suggestions (and great example, felis!). Turns out (according to Aeon Soul) they acheived the result in question by turning off Self Collide on all hair surfaces. I tried it, and it did the trick!