Bones for stockings
I recently bought a pair of stockings and noticed that it doesn't have any bones but fits well on the my G9 female.
When I export it to UE5, the stockings don't move and confirm to my skeletal mesh because it doesn't have bones in Daz and therefore nothing is transferred over to UE5.
My question is - how do I add bones to the stockings in Daz?
I see that other clothing objects, like the shoes (in my screenshot) have bones. Any way to copy or have it inherit the bones it's using? Or are there other stockings have clearly have bones and these ones I bought do not?
Help!
StockHbones.png
555 x 186 - 36K

Comments
Those are not a "real" model, they are a Geoemtry Shell - essentially a live copy of the base mesh with its own materials. You would need to make a model or use a different set of stockings in UE, I fear, unless it can perform a similar function (essentially an instance, but with a slight offset outwards and having its own materials).
Thanks I understand.