Where did city mapper go?

krickerdkrickerd Posts: 222

There was a simple, neat procedural generator called City Mapper which seems to have been erased from the existence of the earth.  Anyone know where it went?  Looky here (if it lets me upload a file) I have proof it existed:

City 2 Dist 1.jpg
512 x 512 - 41K

Comments

  • HoroHoro Posts: 11,354

    kickerd - I do not know, I never had it. However, if you work with Bryce, you can create such height maps using the DTE (deep texture editor). Create a terrain, open the Terrain Editor TE (with the terrain selected, click on E). Now hold down the Ctrl and Alt keys and click on Pictures. This opens the DTE. Right of the combination window click on the upper button to open the Texture library and select - for example - Basic row 1 column 10, accept and you are back in the DTE, accept and you are back in the TE with a height map of the texture, accept and you have this terrain. Of course, you can elaborate in the DTE to create a more interesting terrain for a city.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,081

    lnk I have bookmarked https://probabletrain.itch.io/city-generator

    but I also use OpenStreetMap OSM2World found in this list of apps https://wiki.openstreetmap.org/wiki/3D

    specifically here https://osm2world.org/ need Java

    included Wiki as are other options I haven't tried

  • krickerdkrickerd Posts: 222

    Charlie Judge said:

    This: https://maps.probabletrain.com/#/ ?

    Yes I did try that one.  Wasn't the best for my purposes, but I found some other interesting ones last night worth exploring.

  • krickerdkrickerd Posts: 222

    Horo said:

    kickerd - I do not know, I never had it. However, if you work with Bryce, you can create such height maps using the DTE (deep texture editor). Create a terrain, open the Terrain Editor TE (with the terrain selected, click on E). Now hold down the Ctrl and Alt keys and click on Pictures. This opens the DTE. Right of the combination window click on the upper button to open the Texture library and select - for example - Basic row 1 column 10, accept and you are back in the DTE, accept and you are back in the TE with a height map of the texture, accept and you have this terrain. Of course, you can elaborate in the DTE to create a more interesting terrain for a city.

    Thanks for the reminder of procedure.  I have done that before, long ago.

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