Saving Animation as a modifier
Hi all, I'm looking to see if there is a way to save an animation as a modifier rather than a set number.
For example, I'm trying to make a repeating clockwork motion in which the shoulder bends in a set sequence. 0 to 2, 5, 9, 14, 20. then a pause and the squence repeats from the new location. 22, 25, 29, 34, 40. And this repeats until the arm is in the position I want.
Im asking if anyone knows of a way to save an animation as a modifier to the existing position. Example X+2, X+3, X+4, X+5. If that is possible it would speed up the effort to produce the full animation substantially.
Thank you!

Comments
If you know how often you want to trigger it you could set up one controller for each step that would add its value * the steps to each of the targets. A script could certaianly do it, and it might also be possible to use one ctroller and then Bake to Transforms after each application (but those methods would then not be separately editable)