Leg holster identification

Can anyone tel me where to get the leg holster from the promo image of Tactical Pants? 

Comments

  • richardandtracyrichardandtracy Posts: 7,310
    Possibly from Fredel's Retro Heroine Freebie at Renderosity. Regards, Richard.
  • Matt_CastleMatt_Castle Posts: 3,051
    edited June 2025

    No. As stated in the "Other products used section" on that product page, it is one of Smay's own products, Tactical Gun for Genesis 3 Males.

    However, said product is no longer for sale, but it is mentioned in the description archived on the old read-me page: http://docs.daz3d.com/doku.php/public/read_me/index/32093/start

    Post edited by Matt_Castle on
  • KinichKinich Posts: 925

    I suspect it's Smay & Velemudr's Tactical Gun for Genesis 3, which unfortunately appears to be no longer available in the store, all of Velemudr's products are listed as inactive suggesting they left.

  • Matt_CastleMatt_Castle Posts: 3,051
    Their style and name implies Velemudr may have been Russian, and there have been a lot of difficulties for Russian PAs due to the sanctions brought in around the Ukrainian war.
  • richardandtracyrichardandtracy Posts: 7,310

    I feel that the above comments about it being one of Velemudr's is probably right. As a very similar substitute that is available, the freebie by Fredel is a commercial grade item and worth more than you pay. It can be re-coloured to suit. 

    Regards,

    Richard

  • Phoenix1966Phoenix1966 Posts: 1,875

    richardandtracy said:

    I feel that the above comments about it being one of Velemudr's is probably right. As a very similar substitute that is available, the freebie by Fredel is a commercial grade item and worth more than you pay. It can be re-coloured to suit. 

    Regards,

    Richard

    Too bad it is for non-commercial use only. 

  • kprkpr Posts: 336

    Smay has a couple of products (which are available) that come with "lots of other belts" but do include a leg-holster (and you don't have to fit all of the other belts) - like this: https://www.daz3d.com/tactical-belts-for-genesis-3-and-8-females

  • sadiejfoxxsadiejfoxx Posts: 27

    richardandtracy said:

    I feel that the above comments about it being one of Velemudr's is probably right. As a very similar substitute that is available, the freebie by Fredel is a commercial grade item and worth more than you pay. It can be re-coloured to suit. 

    Regards,

    Richard

     

    Where would I find this Fredel? 

  • sadiejfoxxsadiejfoxx Posts: 27

    richardandtracy said:

    Here: https://www.renderosity.com/freestuff/items/77959/retro-heroine-8-outfit. Regards, Richard

    Thank you. Unfortunately I only need the one holster as the pants only fit it to one side. And my character only carries one. I wish I knew how to modify pants or create custom accessories.

    Thanks for all the help

  • richardandtracyrichardandtracy Posts: 7,310
    edited June 2025

    You might be able to use the geometry editor to hide the parts you don't want.

    I've not used it at all really, but there is a thread here that gives a bit of a start on how to use it here: https://www.daz3d.com/forums/discussion/146436/geometry-editor-tool-tutorial-anywhere? I'd select the facets I didn't want on the other side and apply a  new surface to them, then make that surface transparent/hidden. That way the facets would still be there to correct any errors if I managed to select the wrong ones and needed to restore them to the main model.

    Have to confess the main reason I've not used geometry editor much is because in these situations I export an obj model, edit it to delete unwanted facets in a modeller and then re-import and convert to a piece of clothing again. The way to do this is to: 

    1. Zero the figure and harness.
    2. Unparent the harness from the figure.
    3. Make sure the harness is at base resolution.
    4. Ensure that the haness root X, Y and Z translations & rotations are zero.
    5. Hide everything in the scene except the harness.
    6. Export the Harness at 100% scale as an obj file using menu option File| Export.
    7. Edit the harness obj file in a modeller.
    8. Save the modified harness as an obj file from the modeller at 100% scale.
    9. In DS import the modified harness model at 100% using menu option File| Import
    10. Use menu option Edit| Object | Convert to Figure and select 'General Weight Mapped' rigging when the popup dialogue box appears.
    11. The new harness will now have a scene tree name of 'Figure: <obj filename>'. Change the name in the scene tree now if you want.
    12. Then use the transfer utility to copy across the original harness rigging to the modified harness. The way to do this is use menu option Edit| Figure| Transfer Utility . Here you select the old harness as the source figure, the new harness as the destination figure and set it running.
    13. Copy materials from the old harness to the new one.
    14. Now your altered harness is ready to use.

    Sounds long winded, and it is, but then you'll have your own unique harness which can be saved as a library part or simply fitted to your character.

    Regards,

    Richard

    Post edited by richardandtracy on
  • Matt_CastleMatt_Castle Posts: 3,051

    richardandtracy said:

    Then use the transfer utility to copy across the original harness rigging to the modified harness. The way to do this is use menu option Edit| Figure| Transfer Utility . Here you select the old harness as the source figure, the new harness as the destination figure and set it running.

    On these settings, you won't transfer any corrective morphs, which are an important part of the rigging.

    Even with the right settings, you won't transfer any custom control links (and quite a lot of clothes have custom control links, I find).

    If you want to edit clothes to hide parts of them, the magic you want is conditional grafts.

    These will retain all correctives, compatibilities, HD morphs, etc.

    You shouldn't need to take it to an external editor if all you want to do is hide faces.

    (And I really wish conditional grafts could be applied to props as well as figures so that I didn't need to save edited standalone copies of them to hide some parts).

  • richardandtracyrichardandtracy Posts: 7,310

    Definitely looks better. Learn something new every day. Thanks.

    Regards,

    Richard

     

Sign In or Register to comment.