dforce "Clinging" and dforce "Volume Internal Structures"
Dark45
Posts: 94
Hey guys,
It's been a while, I hope everyone is doing okay.
About a month ago I set out to make a bunch of dforce assets for myself and so far, it's actually been going better than I expected.
Two things are consistantly popping up on me that I am hopeful that you guys who are much smarter than me can help me with.
First is collision "clinging" or "sticking". Most of the time so far, it hasn't been too much of an issue unless I have for example, 2 dynamic surfaces colliding. Currenlty, I have a dancing animation where the woman's hair collides with the genesis male, cloths, and props often due to the nature of the animation. Her hair keeps sticking to everything. I have tried numerous different fixes I can think off, collision distance, friction, collision iterations, density, etc., but no dice. Not having the hair collide with anything wouldn't be an option as it would take a lot away from the animation. If there is something you guys have figured out that lets these objects collide without sticking, I would be forever greatful to be steered in the right direction.
The next topic is much more complex. I've been experimenting with making "volumes" that work with dforce. If you have ever messed with HS Dforce Breast / Hip or Dforce Soft Breast, then you have seen the idea behind it. There is an internal stucture of "Springs" that add a "Volume" to a mesh which allows it to spring and retain it's shape. I have figured out how to recreate the breast and a couple of other items using some scripts I've made but there are still other things I don't quite understand about the process. For example, I need to make a stomach with this same system but for some reason, the same vertex structure that I used for the breast script (but updated for the stomach geometry / verts) isn't working. I have researched the method extensively but maybe someone here has more insight on how this can be done.
If you don't wish to talk about something so advanced through discussion posts, send me a DM and we can talk about what I've done so far and maybe we can collab on it. It's something that makes dforce a pretty amazing tool to use honestly.
Anyway, if anyone can help out even a little maybe we can all learn a bit from a conversation like this.
Thank you in advance and have a wonderful day!

Comments
Regarding clinging, have you considered doing it in steps, i.e. first simulate the clothes and then freeze that, and then simulate the hair?
For the volume I have no clue. It is not something I have looked into.
I don't, of course, know what you are doing with the stomach but it does occur to me that the shape is much less curved than most of the breast, so any dForce add-on acting as a strut will be less different in length than the path over the surface - I would, intuitively, expect that to make it less resilient.