why can't I get the trekline pants to morph around Anatomical Elements?

sadiejfoxxsadiejfoxx Posts: 27
edited June 21 in New Users

Hi. I have an embarrassing problem... well at least for my character. I got the trekline pants with the julian 9 bundle and I cannot for the life of me get his crotch to look normal. Meaning the pants either leave his genitals literally hanging out. or if I remove them and just have a bulge it is too sharp looking and he looks like it got chopped off. Someone please help. He cannot go around pantsless in every scene I create.

Post edited by Richard Haseltine on

Comments

  • felisfelis Posts: 5,720

    Having an image (without the genitals visible!), but help to understand what you are experiencing.

    I don't have them.

    Are it present in default A-pose?

    If so, try in Parameters the enable 'show hidden', and with the pants selected, click 'currently used'. Then try to adjust these sliders and see if one of them is causing the problem.

    You can also do it in non-A pose, but then there will be more sliders.

  • Lee MoonLee Moon Posts: 926

    Here's a trick I use when applying clothes to a "feature complete" male character.  It works well depending on the clothing item.

    I tried it on a mixture of Julian with other morphs, the anatomical elements, and the Trekline pants.

    Select the Anatomical Elements in the scene. Then decrease the Scale from 100% down to around 65% to 80%.  I used 80% in this example.

    Next, select the Genesis 9 figure and increase Hip Genital Bulge to whatever you need.  The example is set for 65%.

    Hope that helps and suits your needs.

    Lee

     

    G9-MoonToons-SUPER-Julian-TreklinePants-Test-1.jpg
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