dForce Ponytail Floats Away with Custom Head Morph – Looking for Advice
When I apply the "dForce Strand-Based Flirty Casual Ponytail Hair for Genesis 9" to a Genesis 9 figure with a custom head morph I created, the ponytail part floats away from the head, as shown in the image below.
There are some parameters available to adjust the size of the head cap, and I’ve tried tweaking them, but it hasn’t resolved the issue. (While the overall size of the cap changes, the ponytail section still remains detached and floating.)
I understand that this kind of issue can happen when using custom morphs, but I’m wondering how more experienced users usually handle situations like this. I’d really appreciate any advice you could give me.
problem.png
1133 x 924 - 2M

Comments
https://www.daz3d.com/dforce-strand-based-flirty-casual-ponytail-hair-for-genesis-9
I have seen this with other pony tails. (Not this one specifically so this may not apply.) The one I have whenever the ponytail "detached". I would just delete it and add it back into the scene from the content library. This only works if the ponytail has it's own merge into scene script separate from the hair itself. (It also helps if you haven't applied a lot of morphs and textures compared to the baseline tail.)
Good luck.