weight map.s as jpegs

VIArtsVIArts Posts: 1,526

any way to export weight map.s as jpgs so i can use them in a physics engine in a different software?

Comments

  • Matt_CastleMatt_Castle Posts: 3,053

    The only method I know of is fairly roundabout.

    You would have to transfer the weight map to a bone (assuming it's not already a bone weight map) so that it can be exported via a weight mapped format to Blender, where I know it's possible to script baking a weight map to a texture. The script I have actually transfers to vertex colour, but you can then bake from there. (For my purposes though, I'm usually doing it so I can work in Blender's weight paint mode and then convert that to be used to mask layers an image editor).

    It's possible it's something that could be directly scripted in DS, but I don't know if definitely can. And even if it can, I would be surprised if a script has actually been written.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,413
    edited June 2025

    if  this iis a dforce weight  map and you want it for iClone, honestly working with  the UV template is much more accurate than any weight painting you can do in DAZ studio 

    I actually wish they had the opposite, the ability to load weight masking maps in DAZ studio 

    Post edited by WendyLuvsCatz on
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