Daz3d+AI posing?

Is Daz working on getting some sort of AI posing to be implemented at some point? Would be nice to have a photo and then have an AI pose the toons.

Comments

  • NetherFalconNetherFalcon Posts: 885
    edited June 2025

    Don't think so.  That would destroy the pose portion of the store and hurt many PAs like Zeddicus.

    Post edited by NetherFalcon on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,311

    I haven't used it but there is a free option with

    https://me.meshcapade.com/subscriptions

    does mocap animations but you could use an image in a video too I guess

  • lkopop908lkopop908 Posts: 84

    NetherFalcon, Yes but no. They themselves could use it and sell the poses. I have so many pose packs I dont use. Is the only down side, we wouldnt have to spend more money? But the upside is we get even better poses that are closer to what we are aiming for without as much hasseling around? AI is coming to all 3d/art/insert random thing here at some point, if Daz jumps on with posing I think itll bring alot of people into their software......heck they could try to do the whole credit system other AI devs do. Blender is working on bringing AI in, adobe has AI(not good but AI)...

  • Rod Wise DriggoRod Wise Driggo Posts: 2,330

    Although if might hurt the business of PAs selling pose packs, DAZ simply has to open up studio for AI usage. Not only for posing figures but that is one of the use cases I see for an AI assistant within studio:
    - prompt for a pose
    - prompt for an outfit within your library
    - prompt for a texture of that outfit
    - prompt for a particular light setting
    There is a lot of stuff which could be more efficient than making users to fiddle with panes without end.

  • TomhipTomhip Posts: 581

    My main issue is that I have so many pose packs it is hard to find what I am actually looking for. Would love for some AI tool to organize them or help with searching.

  • NetherFalconNetherFalcon Posts: 885
    edited June 2025

    lkopop908 said:

    NetherFalcon, Yes but no. They themselves could use it and sell the poses. I have so many pose packs I dont use. Is the only down side, we wouldnt have to spend more money? But the upside is we get even better poses that are closer to what we are aiming for without as much hasseling around? AI is coming to all 3d/art/insert random thing here at some point, if Daz jumps on with posing I think itll bring alot of people into their software......heck they could try to do the whole credit system other AI devs do. Blender is working on bringing AI in, adobe has AI(not good but AI)...

    Daz recently released Yellow, and I don't like it at all.  Essentially paying for credits to make morphs that are easy to do on your own if you have even a handful of products and/or models.  AI generating anything doesn't mean it's better in any capacity.  In fact, it could take you less time to make a pose aside from burning credits with prompts that, at the end of the day, you'd have to manually adjust anyway.  Which is the same process for many poses.  Load one up and manually adjust to what you want to do.  The time and effort you use in the program is what makes that final render yours.

    Daz has a separate platform AI here.  The nature of Daz Studio is importing these assets, specifically made for that usage, and creating a scene yourself-not through asking a machine to do it for you.  While it's true AI is invading many areas of art, that only heightens the demand and proficiency of those who don't commission AI to create something that could be done on your own.

    Post edited by NetherFalcon on
  • CybersoxCybersox Posts: 9,362

    Here's the thing... ultimately, DAZ will do whatever they think will make money.  They're a business, after all, and it should be noted that, given how DAZ likes to roll a new figure generation off the assembly line every few years,  most products involving human characters are essentially time-limited products based on the figure generation that they're made for,  With that in mind, the idea of them not doing something that they think will make money in order to protect old products doesn't really hold much water.  

    As for AI posing becoming an implemented feature of (or add-on for) DAZ Studio... I'd be a lot more likely to be interested in such a feature if any of the current AI programs that are out there could reliably do a decent pose without mangling the hands and limbs, completely changing the shape of the face, inverting the nipples, re-writing any text into gibberish, etc., and if the current generation of DAZ figures didn't require multiple aftermarket products and/or a ton of careful manual adjustment to make the bends look natural.  There are some things that AI does very well, especially when if comes to textures, but posing and composition are still currently areas where the human brain is more capable.

  • xyer0xyer0 Posts: 6,356

    Cybersox said:

    Here's the thing... ultimately, DAZ will do whatever they think will make money.  They're a business, after all, and it should be noted that, given how DAZ likes to roll a new figure generation off the assembly line every few years,  most products involving human characters are essentially time-limited products based on the figure generation that they're made for,  With that in mind, the idea of them not doing something that they think will make money in order to protect old products doesn't really hold much water.  

    As for AI posing becoming an implemented feature of (or add-on for) DAZ Studio... I'd be a lot more likely to be interested in such a feature if any of the current AI programs that are out there could reliably do a decent pose without mangling the hands and limbs, completely changing the shape of the face, inverting the nipples, re-writing any text into gibberish, etc., and if the current generation of DAZ figures didn't require multiple aftermarket products and/or a ton of careful manual adjustment to make the bends look natural.  There are some things that AI does very well, especially when if comes to textures, but posing and composition are still currently areas where the human brain is more capable.

    Thank you, and you phrased that much more charitably than I would have. Even in areas where the human brain is less capable, I have one; so, I'm not going to outsource its tasks to something for which I'd need to pay a subscription. 

  • WendyLuvsCatz said:

    I haven't used it but there is a free option with

    https://me.meshcapade.com/subscriptions

    does mocap animations but you could use an image in a video too I guess

    Wendy, how the heck do you always seem to know about everything?! There aren't enough hours in a day :)

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,311

    TheMysteryIsThePoint said:

    WendyLuvsCatz said:

    I haven't used it but there is a free option with

    https://me.meshcapade.com/subscriptions

    does mocap animations but you could use an image in a video too I guess

    Wendy, how the heck do you always seem to know about everything?! There aren't enough hours in a day :)

     

    I admit, I have a lot of time 

  • wolf359wolf359 Posts: 3,936
    edited June 2025

     

    Meshcapade has a desktop application that I run on OSX

    The dowloadable FBX animations are easy  to retarget to ARP rigs in Blender.

     

     

    meshcapade.png
    1566 x 999 - 833K
    Post edited by wolf359 on
  • Roman_K2Roman_K2 Posts: 1,272

    What is "mocap animations", again?

  • LeanaLeana Posts: 12,841

    Roman_K2 said:

    What is "mocap animations", again?

    motion capture 

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