Fix for HeadShop 2005 plugin on DS 4.24

info_b3470fa520info_b3470fa520 Posts: 901
edited June 14 in Daz Studio Discussion

The new DAZ Studio 4.24 just released crashes current 3rd party plugins, Fortunately, for HeadShop 2025 plugin we found a 5 second fix we want to share with you. Please watch video below. If any questions, please email to [email protected]. 

https://youtu.be/egXKe0TB5i0?si=Cpb7Kon275WWcg3m

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Post edited by info_b3470fa520 on

Comments

  • Richard HaseltineRichard Haseltine Posts: 107,931

    Most of this seems to be a plug for your plug-in, and I don't see any evidence that 3rd party plug-ins in general crash. Make sure that you are not using undoccumented features that have changed, and that you are validating return values before trying to use them (if adding clothes fixes the crash then it sounds as if you are getting and not catching a null pointer when looking for fitted items)..

  • info_b3470fa520info_b3470fa520 Posts: 901
    edited June 14

    Richard Haseltine said:

    Most of this seems to be a plug for your plug-in, and I don't see any evidence that 3rd party plug-ins in general crash. Make sure that you are not using undoccumented features that have changed, and that you are validating return values before trying to use them (if adding clothes fixes the crash then it sounds as if you are getting and not catching a null pointer when looking for fitted items)..

    Richard, this was in response to user Austin McGuire's tech support request regarding issues when using HeadShop 2025 LT in DS 4.24. We checked and indeed when applying HeadShop morph, the Genesis figure completely disappeared (not a general crash). Mind you, HeadShop 2025 plugin was working on all previous DAZ Studios....Maybe you want to refrase your comment....

    Laslo

    Post edited by info_b3470fa520 on
  • Richard HaseltineRichard Haseltine Posts: 107,931

    That doesn't really rule out its being an undocumented call (which may then have changed) or not validating something (possibly undocumented) because in the past it gave a pointer and now it gives a null (which would of course be a risk with undocumented featues, but might also affect others).

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