Is there any way to set the pose control value as the default while maintaining the pose itself?
Hello. I hope everyone is doing well.
I have a question regarding pose control.
Is there any way to set the pose control value as the default while maintaining the pose itself?
The reason I'm asking is that after creating a pose using pose control, I tried to make some fine adjustments by moving the hand using the Translate tool, but the hand did not move along the right axes.
"I got the impression that the pose control is interfering with the adjustment of the translate tool.
I’d really appreciate any help or advice you could offer about the issue I'm facing.
Thank you

Comments
If you are using the Universal posing tool try adjusting the coordinate system used in the Tool Settings pane.
First, thank you for your response and advice.
However, I’m afraid there may have been a misunderstanding.
It seems you interpreted my question as asking what to do when the Universal Tool’s arrows aren’t aligned properly, which is why you suggested checking ‘Use World Coordinates'. or other proper options
If that’s the case, I apologize for not making my question clear enough. What I was actually asking is this: I posed my character using the ‘Pose Controls’ in the Parameters tab — for example, using parameter slides like ‘Arms Front-Back’ or ‘Shoulders Shrug.’ But when I try to fine-tune the pose using the Translate Tool or the Universal Tool, the character’s posture suddenly shifts or pops into a strange position. Specifically, when I attempt to move the character’s hand, its position becomes inconsistent and unpredictable at the beginning of the translation.
It seems like the Pose Controls might be conflicting with the Translate Tool or the Universal Tool. Is there any known solution for this kind of issue? Alternatively, if you did understand my original question correctly and I’m the one who misunderstood, I’d really appreciate it if you could explain the coordinate system to me.
Thank you.
Are there rotations close to 180 degrees?
I'm sorry, but I'm not exactly sure what "rotation close to 180 degrees" means in this context.
If you're referring to the snapping option, it's currently set to 15 degrees — could that be the issue?
Also, when I rotate any part of the character, the problem doesn't occur. It only happens during translation.
I would really appreciate it if you could let me know if there's any rotation-related parameter I might be missing.